A decade has passed since the Nights of Turmoil faded into bitter memory. The fear of Gehenna no longer looms large on the horizon, but other dangers threaten Kindred society!
Lesson #1, don't breach the Masquerade. Unfortunately you have made some mistakes in the past. But if you do the job right & avoid any costly mistakes your status will be returned to you.
Description:
Lesson #1, don't breach the Masquerade. Apparently someone missed that portion and is trying to do just that by fixing a rather televised fight. Unfortunately you have made some mistakes in the past are indebted to the Prince for one year. But if you do the job right and avoid any costly mistakes, you'll be free from your servitude and your status will be returned to you. Appear before the Senschal at midnght for a small job that will erase all your sins.
The Kindred of Madison have signed the Gahara Pact, a fragile alliance of supernaturals. Can the Anarchs of Madison maintain control with their new found allies?
Description:
The creation of a Pact between Mages, Vampires, Werewolves, and Hunters of Madison has recently been formed and it hasn’t been a smooth ride. An official meeting of the Gahara Pact has been set to vote on a charter for this fragile alliance. The Anarchs of the Kindred are backing this alliance but will the Camarilla loyalists allow this pact to last? This is a game that focuses on role playing and politics. We have created custom rules using the D10 system to help enrich your political actions. Four Gen Con events will be running concurrently in the same room. Actions at one table will impact circumstances at another. Players will be given a premade Vampire character with a full background history, stats, and a goal set. Please make sure to contact us ahead of time to pick your character.
Luminaries of Clan Tzimisce must put aside old rivalries & come together to decide what, if anything, will be done about Vlad Dracula, who may have just gotten himself elected President of the USA.
Description:
A Grimaldi revenant, bound in service to the Tzimisce Clan through ancient pact, has reached out to the elders of that hoary line with shocking and alarming news. A vampire, it seems, has pulled enough wool over enough eyes to ascend to the highest political office in the Americas: the very leader of the free world itself! Worse, the revenant says he has proof that it is none other than Vlad Dracul, a fallen prince of the Tzimisce equally revered and reviled, owing allegiance to no side but his own in the great Jyhad.
The last time Dracula raised his cursed head in public the whole Clan suffered; has he learned the error of his ways? Can he be brought to heel? Can the most fractious and independent-minded of the Clans come together as one to exterminate this embarrassment to the blood once and for all? Or have the walls that divide them just gotten ten feet higher?
Tremere in New Orleans have left little to be desired in the last decade. You have been tasked with aiding to restore honor & glory to House & Clan Tremere.
Description:
Tremere in New Orleans have left little to be desired in the last decade. You have been tasked with aiding to restore honor and glory to House and Clan Tremere. The Regent and Prince have come up with a dossier of problems plaguing the city that you need to investigate and solve. Success comes with its usual rewards: status and magical loot. Failure…well, let’s just hope it doesn’t come to that.