A multi-table special event! A Darkness, cold and long forgotten, threatens to consume the world. You must find lost truths and discern terrible lies in order to defeat unseen foe.
Description:
Deep within shadows, in wintery night
A dangerous foe sets forth plight
Through darkness veil, extinguish light
Unless all prepare to fight.
A Darkness, cold and long forgotten, threatens to consume the world. Discover long lost truths and discern terrible lies as you fight to defeat this terrible unseen foe, but beware, for death is around every corner and lies in many forms!
Welcome to the Mythic North! It's the 1800s - green woods, brown cabins, and blue waters surround this rural Swedish village. But underneath the calm country side, darkness is hiding.
Description:
In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are. Vaesen.
You and your fellow Society members to the scenic Swedish province of Dalarna. All of you have an ability called The Sight - you can see vaesen, even if they are trying to remain invisible. You have decided to use your ability to help those affected by the ill-tempered vaesen. And in a land where industry and machines are making people forget their traditions... there are many ill-tempered vaesen to contend with.
Suitable for all Vaesen experience levels - beginners and seasoned veterans are welcome! Pre-generated character sheets will be provided, feel free to bring a handful of D6's.
Something supernatural is happening right here in the city. Can the Society solve the mystery and stop the horror in time?
Description:
Society members must use their supernatural senses, detective work, and defensive prowess to track down a supernatural entity running amok through Uppsala. When a Vaesen is inadvertently disturbed and brought into the city... the clash between folklore monsters and a rapidly modernizing society rarely ends well.
A mountaintop chapel, a priest found dead on the cliffside. Who, or what could be responsible? (TW: Religion, death, body horror)
Description:
The remote village of Swansberg is home to a mountain top church that is the pride of the town. But now, the priest of the church, Father Martin has been found dead on the mountainside and strange events have been taking place ever since. Villagers are saying that they are cursed. Others believe that old gods have returned to exact their vengeance.
Crops are withering, food is being spoiled and burnt animal corpses have been found around the nearby forest. Something is amiss in the old mining town of Falun.
Description:
A couple of dark months have plagued the old mining town of Falun. Crops are withering, food is being spoiled, burnt corpses of wild animals are found around the nearby forest, and eerie, unsettling whimpers can be heard from the towns church. A man of deep faith and conviction, Reverend Bruselius, decides to take matters into his own hands to rid the town of this Satanic plague, but fears the damnation has already gone too far.
Crops are withering, food is being spoiled and burnt animal corpses have been found around the nearby forest. Something is amiss in the old mining town of Falun.
Description:
A couple of dark months have plagued the old mining town of Falun. Crops are withering, food is being spoiled, burnt corpses of wild animals are found around the nearby forest, and eerie, unsettling whimpers can be heard from the towns church. A man of deep faith and conviction, Reverend Bruselius, decides to take matters into his own hands to rid the town of this Satanic plague, but fears the damnation has already gone too far.
Crops are withering, food is being spoiled and burnt animal corpses have been found around the nearby forest. Something is amiss in the old mining town of Falun.
Description:
A couple of dark months have plagued the old mining town of Falun. Crops are withering, food is being spoiled, burnt corpses of wild animals are found around the nearby forest, and eerie, unsettling whimpers can be heard from the towns church. A man of deep faith and conviction, Reverend Bruselius, decides to take matters into his own hands to rid the town of this Satanic plague, but fears the damnation has already gone too far.
In the deep woodlands of Sweden, the land has been ravaged by heatwaves and wildfires, triggering poverty, hunger, and mass emigration. You have been called to investigate and save the area from ruin!
Description:
In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are. Vaesen.
"Fireheart" brings you and your fellow Society members to the scenic Swedish province of Smolandia. All of you have an ability called The Sight - you can see vaesen, even if they are trying to remain invisible. You have decided to use your ability to help those affected by the ill-tempered vaesen. And in a land where industry and machines are making people forget their traditions... there are many ill-tempered vaesen to contend with.
Pre-generated character sheets will be provided, feel free to bring a handful of D6's. "CW: Violence, Death, Torture, Mind Control"
The night was cold and silent, then came the screams. Howls echo through the stone halls as they draw near. TW: Abuse, animal death, violence and blood. Set in Mythic Britain and Ireland.
The night was cold and silent, then came the screams. Howls echo through the stone halls as they draw near. TW: Abuse, animal death, violence and blood. Set in Mythic Britain and Ireland.