Ubiquity Grand Tournament Standard - Round 2 (Semi-final)
Summary:
Round 2 features an adventure in the setting of Exile Game Studio’s first creation: Hollow Earth Expedition. Two players from this event will be invited to play in round 3.
Description:
Players and GM will vote for who proceeds to the next round. The GM will will break any ties. The winner of the final round will receive a trophy.
The Wilderness Kids have been sent to help rebuild some habitats at the local zoo when a Russian space capsule lands in the monkey enclosure. 1950's co ed scouting hijinks ensue.
The Wilderness Kids have been sent to help rebuild some habitats at the local zoo when a Russian space capsule lands in the monkey enclosure. 1950's co ed scouting hijinks ensue.
Rumors of a new faction in Blood Bay are true. The Brotherhood of the Hydra members are fantatical & ruthless threatening to upset the relative calm of the pirate haven.
Description:
Skullduggery is afoot in Blood Bay! A new faction calling itself the Brotherhood of the Hydra has come to power upsetting the delicate balance of the most notorious pirate haven in the Hollow World. Time & time again, the apparent head of the new faction has met a grisly end, but like its mythological namesake, severing one head seems to only produce another.
Rumors of a new faction in Blood Bay are true. The Brotherhood of the Hydra members are fantatical & ruthless threatening to upset the relative calm of the pirate haven.
Description:
Skullduggery is afoot in Blood Bay! A new faction calling itself the Brotherhood of the Hydra has come to power upsetting the delicate balance of the most notorious pirate haven in the Hollow World. Time & time again, the apparent head of the new faction has met a grisly end, but like its mythological namesake, severing one head seems to only produce another.
Months after returning safely to Earth through the Pluto Gate, Professor Crane believes he may have found a way to enter the Hollow Earth in an attempt to rescue of his son.
Burt returns to earth but months later, he & his companions are lured back to the planet by troubling dreams involving a doomsday weapon.
Description:
Many months after returning from a voyage to Mars, Burt Fedora receives troubling dreams of a doomsday weapon pointed at Earth originating from the Red Planet. Is it a message from the Warmaidens? A premonition of things to come? Other members of the team report similar dreams. Time to put on the bubble-helmet and strap on the ol' radium pistol, the Red Planet beckons.
Burt returns to earth but months later, he & his companions are lured back to the planet by troubling dreams involving a doomsday weapon.
Description:
Many months after returning from a voyage to Mars, Burt Fedora receives troubling dreams of a doomsday weapon pointed at Earth originating from the Red Planet. Is it a message from the Warmaidens? A premonition of things to come? Other members of the team report similar dreams. Time to put on the bubble-helmet and strap on the ol' radium pistol, the Red Planet beckons.
Infiltrate a secret Japanese base. Obtain vital scientific information. Discover the fate of previous missions & get off before the nuke blows. You've got 4 hours get moving soldier.