Life is better with unforgettable experiences. Enter the GCN Gauntlet.
Description:
Returning to Gen Con for the third year, the GCN Gauntlets let you take control of iconic characters from Glass Cannon history and pit them against the most lethal encounters our GMs can devise. In this Gauntlet, torchlight is fleeting, the darkness is alive, and every decision could be your last.
One table. One encounter. No mercy.
Whether you triumph or fall screaming, you’ll walk away with an exclusive GCN Swag Bag, a small consolation prize for the carnage you just endured.
While survival is rare, it's not impossible. Do you have what it takes to beat the Gauntlet?
Life is better with unforgettable experiences. Enter the GCN Gauntlet.
Description:
Returning to Gen Con for the third year, the GCN Gauntlets let you take control of iconic characters from Glass Cannon history and pit them against the most lethal encounters our GMs can devise. In this Gauntlet, torchlight is fleeting, the darkness is alive, and every decision could be your last. One table. One encounter. No mercy. Whether you triumph or fall screaming, you’ll walk away with an exclusive GCN Swag Bag, a small consolation prize for the carnage you just endured.
While survival is rare, it's not impossible. Do you have what it takes to beat the Gauntlet?
Life is better with unforgettable experiences. Enter the GCN Gauntlet.
Description:
Returning to Gen Con for the third year, the GCN Gauntlets let you take control of iconic characters from Glass Cannon history and pit them against the most lethal encounters our GMs can devise. In this Gauntlet, a crew of spacers navigates a high-stakes job where profit, survival, and betrayal are always in orbit.
One table. One encounter. No mercy.
Whether you triumph or fall screaming, you’ll walk away with an exclusive GCN Swag Bag, a small consolation prize for the carnage you just endured.
While survival is rare, it's not impossible. Do you have what it takes to beat the Gauntlet?
Life is better with unforgettable experiences. Enter the GCN Gauntlet.
Description:
Returning to Gen Con for the third year, the GCN Gauntlets let you take control of iconic characters from Glass Cannon history and pit them against the most lethal encounters our GMs can devise.
In this Gauntlet, a crew of spacers navigates a high-stakes job where profit, survival, and betrayal are always in orbit.
One table. One encounter. No mercy.
Whether you triumph or fall screaming, you’ll walk away with an exclusive GCN Swag Bag, a small consolation prize for the carnage you just endured.
While survival is rare, it's not impossible. Do you have what it takes to beat the Gauntlet?
Rescue on Aurore: The Montagne d'Or Nouveau Mine Disaster
Summary:
Two hundred miners are trapped 1000 meters down at the Montagne d'Or Noveau--Aurore's largest mine. Dispatched from Tanstaafl, your team will join the rescue efforts. But watch out for the Kaefers!
Description:
An explosion has trapped 200 miners inside Sainte-Pauline Shaft No. X. The miners' oxygen is running low, and their time is running out. As members of the Tanstafl Free Legion, the PCs must travel to the Montagne d'Or Noveau Mine to assist with the miners' rescue. Unfortunately, Kaefer guerrilla bands roam the wilderness between the mine and Tanstaafl City. So getting there will be half the fun.
Star Skrub: A well known family brand of starship cleaning products. Highjackings, Ambushes, pulse canon fire, and playing chicken with starships? There's a reason you're the best sales team!
Description:
"Star Skrub" is a family owned business specializing in cleaners of all kinds. They are especially known for their high tech starship cleansers and simple "down home" values. There is no client they can't handle. You and your sales team are aboard your ship, inbound on a tight delivery schedule to potentially the biggest sales of your career when you realize, the voice at inbound control belongs to a ...kid? What happened to the military personnel? Also are we headed into an asteroid field... what a minute. No need to be familiar with the setting or the game system. All will be explained and any necessary materials will be provided. Just come to have fun!
The Travellers awaken in a crashed spacecraft with only the vaguest memories of how they got there. First, survive, then discover how they came to be there. After that, their troubles really begin
The Travellers awaken in a crashed spacecraft with only the vaguest memories of how they got there. First, survive, then discover how they came to be there. After that, their troubles really begin
The Travellers awaken in a crashed spacecraft with only the vaguest memories of how they got there. First, survive, then discover how they came to be there. After that, their troubles really begin
The Travellers awaken in a crashed spacecraft with only the vaguest memories of how they got there. First, survive, then discover how they came to be there. After that, their troubles really begin