300 years after a mile-high sea of trees drowned the world, ships sail the foliage waves. Aboard passenger barge Agatha Christree, peaceful transport is imperiled by a series of murders. Are you next?
Description:
Life upon the Wildsea is a neverending adventure for those brave (or foolish) souls who choose to sail the verdant waves in fantastical cobbled-together craft. Aboard one such ship, the mighty passenger transport barge The Agatha Christree, three hundred souls of every bloodline and background are being ferried to their various ports of call by a hardy crew of about a dozen.
But when passengers start turning up dead run through by eerily personalized amberglass daggers while the vessel is days away from the nearest settlement, its up to the crew to YOU to solve the murder mystery before you have a full-scale riot on your hands, or end up dead yourself.
This independent starter adventure with pre-generated characters is a great way to try out the amazing Wildsea system, where youll have as much control over what comes next as the GM!
Plunge into the Foxloft on the hunt for a Lion's Mane, a rattling, petal-fringed predator among the waves of green and gold.
Description:
The Verdancy happened some centuries ago, a burst of growth & arbor which drank up the seas & ate the salt within. You are a wildsailor, sailing chainprow ships across an ocean of trees, embodying the survivors of humanity, spider hiveminds, fungal folk, sluglike post-humans, & other, stranger things. The game will be taught & all materials provided. Come check us out on the show floor when you're done playing!
A shower of stars above, one of them on a direct crash course with your ship.
Description:
The Verdancy happened some centuries ago, a burst of growth & arbor which drank up the seas & ate the salt within. You are a wildsailor, sailing chainprow ships across an ocean of trees, embodying the survivors of humanity, spider hiveminds, fungal folk, sluglike post-humans, & other, stranger things. The game will be taught & all materials provided. Come check us out on the show floor when you're done playing!
A shower of stars above, one of them on a direct crash course with your ship.
Description:
The Verdancy happened some centuries ago, a burst of growth & arbor which drank up the seas & ate the salt within. You are a wildsailor, sailing chainprow ships across an ocean of trees, embodying the survivors of humanity, spider hiveminds, fungal folk, sluglike post-humans, & other, stranger things. The game will be taught & all materials provided. Come check us out on the show floor when you're done playing!
A library ship, The One-Armed Scissor, is a month overdue for docking at the spit of Three Masks. Your ship & crew is tasked with finding out why.
Description:
The Verdancy happened some centuries ago, a burst of growth & arbor which drank up the seas & ate the salt within. You are a wildsailor, sailing chainprow ships across an ocean of trees, embodying the survivors of humanity, spider hiveminds, fungal folk, sluglike post-humans, & other, stranger things. The game will be taught & all materials provided. Come check us out on the show floor when you're done playing!
A raucous celebration of skill & passion that ends with a fatal leap into the nearest rift. How will your particular crew fare in the festivities?
Description:
The Verdancy happened some centuries ago, a burst of growth & arbor which drank up the seas & ate the salt within. You are a wildsailor, sailing chainprow ships across an ocean of trees, embodying the survivors of humanity, spider hiveminds, fungal folk, sluglike post-humans, & other, stranger things. The game will be taught & all materials provided. Come check us out on the show floor when you're done playing!
A raucous celebration of skill & passion that ends with a fatal leap into the nearest rift. How will your particular crew fare in the festivities?
Description:
The Verdancy happened some centuries ago, a burst of growth & arbor which drank up the seas & ate the salt within. You are a wildsailor, sailing chainprow ships across an ocean of trees, embodying the survivors of humanity, spider hiveminds, fungal folk, sluglike post-humans, & other, stranger things. The game will be taught & all materials provided. Come check us out on the show floor when you're done playing!
There's a local legend concerning a sunken Writling salvaging ship, said to be carrying the very height of old-world wealth. Sounds like just the score your crew of dredgers has been looking for.
Description:
The Verdancy happened some centuries ago, a burst of growth & arbor which drank up the seas & ate the salt within. You are a wildsailor, sailing chainprow ships across an ocean of trees, embodying the survivors of humanity, spider hiveminds, fungal folk, sluglike post-humans, & other, stranger things. The game will be taught & all materials provided. Come check us out on the show floor when you're done playing!
There's a local legend concerning a sunken Writling salvaging ship, said to be carrying the very height of old-world wealth. Sounds like just the score your crew of dredgers has been looking for.
Description:
The Verdancy happened some centuries ago, a burst of growth & arbor which drank up the seas & ate the salt within. You are a wildsailor, sailing chainprow ships across an ocean of trees, embodying the survivors of humanity, spider hiveminds, fungal folk, sluglike post-humans, & other, stranger things. The game will be taught & all materials provided. Come check us out on the show floor when you're done playing!
Only the most hearty or foolish of Wildsailors choose to delve into the waves below. Which are you?
Description:
This scenario will use the Storm & Root diving rules and is designed for experienced players. Feel free to bring your own characters to the table, though not necessary. Pregens and other materials will be provided.