A rogue Esoterrorist has developed a hallucinogenic drug that opens the minds of its users to the horrors of the Outer Dark. It cost him his soul. Do the Ordo Veritatis agents help him get it back?
A rogue Esoterrorist has developed a hallucinogenic drug that opens the minds of its users to the horrors of the Outer Dark. It cost him his soul. Do the Ordo Veritatis agents help him get it back?
A late night phone call. A red-eye flight. And now, a small truck stop on the edge of the desert, where Mr. Verity, your connection to the Ordo, waits for you once more.
Description:
You are agents of the Ordo. You defend rational reality from the sabotage of the crazed Esoterrorists and their supernatural allies in the Outer Dark. Your contact with the Ordo is through Mr. Verity. He calls you when you're required, tells you what must be done. He's never steered you wrong. Even when he's sent you into the very maw of hell, even when you've had to sacrifice sanity and hope, you've always been able to trust Mr. Verity. A late night phone call. A red-eye flight. And now, a small truck stop on the edge of the desert, where Verity waits for you once more.