A rogue Esoterrorist has developed a hallucinogenic drug that opens the minds of its users to the horrors of the Outer Dark. It cost him his soul. Do the Ordo agents help him get it back?
As highly skilled Ordo Veritatis agents, you defend rational reality from the sabotage of the crazed Esoterrorists & their supernatural allies in the Outer Dark.
Description:
You are agents of the Ordo Veritatis. You defend rational reality from the sabotage of the crazed Esoterrorists and their supernatural allies in the Outer Dark.Your contact with the Ordo is through Mr. Verity. He calls you when you're required, tells you what must be done. He's never steered you wrong. Even when he's sent you into the very maw of hell, even when you've had to sacrifice sanity and hope, you've always been able to trust Mr. Verity. A late night phone call. A red-eye flight. And now, a small truck stop on the edge of the desert, where Verity waits for you once more.
As Ordo Veritatis agents, defending rational reality from the crazed Esoterrorists & the horrors of the Outer Dark, your case officer Mr. Verity always knows what to do. But this case is different.
Description:
You are agents of the Ordo Veritatis, responsible for defending rational reality from the sabotage of the crazed Esoterrorists and their horrific supernatural allies in the Outer Dark.Your contact with the Ordo is through Mr. Verity. He calls you when you're required, tells you what must be done.
He's never steered you wrong. Even when he's sent you into the very maw of hell, even when you've had to sacrifice sanity and hope, you've always been able to trust Mr. Verity.
A late night phone call. A red-eye flight. And now, a small truck stop on the edge of the desert, where Verity waits for you once more.
As Ordo Veritatis agents, defending rational reality from the crazed Esoterrorists & the horrors of the Outer Dark, your case officer Mr. Verity always knows what to do. But this case is different.
Description:
You are agents of the Ordo. You defend rational reality from the sabotage of the crazed Esoterrorists and their supernatural allies in the Outer Dark. Your contact with the Ordo is through Mr. Verity. He calls you when you're required, tells you what must be done. He's never steered you wrong. Even when he's sent you into the very maw of hell, even when you've had to sacrifice sanity and hope, you've always been able to trust Mr. Verity. A late night phone call. A red-eye flight. And now, a small truck stop on the edge of the desert, where Verity waits for you once more.
As Ordo Veritatis agents, defending rational reality from the crazed Esoterrorists & the horrors of the Outer Dark, your case officer Mr. Verity always knows what to do. But this case is different.
Description:
You are agents of the Ordo Veritatis, responsible for defending rational reality from the sabotage of the crazed Esoterrorists and their horrific supernatural allies in the Outer Dark.Your contact with the Ordo is through Mr. Verity. He calls you when you're required, tells you what must be done.
He's never steered you wrong. Even when he's sent you into the very maw of hell, even when you've had to sacrifice sanity and hope, you've always been able to trust Mr. Verity.
A late night phone call. A red-eye flight. And now, a small truck stop on the edge of the desert, where Verity waits for you once more.
A rogue Esoterrorist has developed a hallucinogenic drug that opens the minds of its users to the horrors of the Outer Dark. It cost him his soul. Do the Ordo Veritatis agents help him get it back?
A rogue Esoterrorist has developed a hallucinogenic drug that opens the minds of its users to the horrors of the Outer Dark. It cost him his soul. Do the Ordo Veritatis agents help him get it back?
A late night phone call. A red-eye flight. And now, a small truck stop on the edge of the desert, where Mr. Verity, your connection to the Ordo, waits for you once more.
Description:
You are agents of the Ordo. You defend rational reality from the sabotage of the crazed Esoterrorists and their supernatural allies in the Outer Dark. Your contact with the Ordo is through Mr. Verity. He calls you when you're required, tells you what must be done. He's never steered you wrong. Even when he's sent you into the very maw of hell, even when you've had to sacrifice sanity and hope, you've always been able to trust Mr. Verity. A late night phone call. A red-eye flight. And now, a small truck stop on the edge of the desert, where Verity waits for you once more.
A prehistoric mass grave has been discovered near the ghost town of Adamana, Arizona. Centuries of horror now threaten to swallow the world unless your investigators discover what connects them.
Description:
"Operation Shallow Grave": Once Adamana, Arizona hosted tourists from around the world visiting the wonders of the Petrified Forest. Then in 1965, an act of esoterrorism left Adamana a ghost town. Now survey drilling for a new natural gas line nearby has uncovered the largest prehistoric mass burial site in North America. A paleoanthropology team out of Arizona State continues to uncover more bodies, all of them suggesting a sudden, violent death. Was it a disaster natural or unnatural? Something evil has been going on here, something dating back to the dawn of human civilization, and if the investigators don’t dig up the history of this nightmare in time, they may be doomed to repeat it.
A rogue Esoterrorist has developed a hallucinogenic drug that opens the minds of its users to the horrors of the Outer Dark. It cost him his soul. Do the Ordo Veritatis agents help him get it back?