Relive (or maybe not) the climactic scene of the motion picture using the Twilight: 2000 combat system. Players are the Wild Bunch, GDWs sadistic Lester Smith will referee and run the Mexicans.
“Liberator” by Julia Martin. Merc 2000 uses the Twilight 2000 RPG system from GDW. Gamers familiar with that system—or those looking for a brand new game are welcome. Open To All. Standard XP.
“Never Again!” said the President as Soviet tanks rolled into Iran. It’s like Kuwait, except the Iraqis didn’t have T-90s, much less the will to kill Allied troops—you. Ready for the challenge?
Cut off, alone, miles from home. You doubt you’ll see that again. Your band of soldiers decided to carve it’s own niche out of hostile Poland. NATO doesn’t have any fights left, but you do.
“Laird O’ The Isles” by Loren Wisemann. You must cross paths with a madman in the Shetland Islands on your mission to find a petroleum engineer rumored to have spare parts. OPEN TO ALL. Std. XP.
Conducted by Frank Chadwick (designer) and Loren Wiseman (developer). Frank and Loren discuss the upcoming 2nd edition of Twilight 2000, including its new format and content.
Can you get much needed medical supplies to an orphanage? Then protect it from a brigand attack, and then prevent it from happening again? Join the Lullaby Squad’s first adventure.
By Marc Miller. Your band of heroes is trapped in Central Poland. You must escape quickly before the enemy forces can box you in and hunt you down. OPEN TO ALL. Network members receive Standard XP.
It is the year 2000. You are in Poland. The army sent you there with your division. Your division was suddenly destroyed & you are on your own. The question is: which way home?