Players compete as members of teams of good, neutral, and evil, seeking to seize the crown of command and rule the magic lands. Two-round tourney with team advancement and some variant rules.
Come play this classic boardgame of excitement and zany adventure! Players test mettle and ingenuity to vie for the nigh-unto godlike power held in the wondrous Crown of Command.
Head-to-head with Talisman masters for serious randomrolling, spell-casting, life-taking, craft-syphoning, toad-turning, finger-of-death-throwing fun in a battle to reach the Plane of Peril.
Players are split into teams of fighters, spell users, and burglars. All boards and some special rules. A nod of appreciation to Jeff Schreiber for the team play inspiration. DRU SMITH/GM
Players compete as members of teams of good, neutral and evil alignment seeking to seize the Crown of Command and rule the magic lands. A 2-round tourney with team advancement and some new rules.