You are freelance problems solvers and investigators known as slinkers. Rival guilds have hired your group to look into an old noble's house about to disappear beneath the water line.
Description:
The city of Eversink is a bustling, cosmopolitan, and prosperous metropolis where intrigue, mystery, and danger are around every corner. Commerce is sacred (not a metaphor), and the city is slowly, inexorably sinking into the river delta. Slinkers are freelance investigators and problem solvers, and your team are good enough to handle any problem, but also desperate enough to take any job.
You are freelance problems solvers and investigators known as slinkers. Rival guilds have hired your group to look into an old noble's house about to disappear beneath the water line.
Description:
The city of Eversink is a bustling, cosmopolitan, and prosperous metropolis where intrigue, mystery, and danger are around every corner. Commerce is sacred (not a metaphor), and the city is slowly, inexorably sinking into the river delta. Slinkers are freelance investigators and problem solvers, and your team are good enough to handle any problem, but also desperate enough to take any job.
In the City Watch, you trudge the streets and avoid paperwork - until a murder thrusts you into a high-profile power struggle. Can you arrest the real murderer without starting a civil war?
Description:
Welcome to the City Watch. Rain or shine, you're out trudging the streets, risking your life and avoiding paperwork, but the stakes get raised when a murder thrusts you into a high-profile power struggle between some very important people. Can you solve the crime and arrest the murderer without starting a small civil war in the process?
In Eversink, the only thing more dangerous than stormy seas or dark alleys is a noble's masquerade ball? You must uncover a murderer, before you're next.
Description:
Uncover a murderer, maintain your reputation, embarrass a braggart, maybe frame a rival, and earn your pay as you unravel a mystery at a noble's masquerade ball that's probably going to get you killed.
A small band of plucky orphans trying to stay alive in the worst part of a bad city, abandoned and alone. A bully steals a treasured keepsake, and it's up to you to track it down and get it back.
Description:
You're a small band of plucky orphans trying to stay alive in the worst part of the bad city of Eversink, abandoned and alone. A bully steals the one thing that makes your hovel feel like home, though, and it's up to you to track it down and get it back.
A small band of plucky orphans trying to stay alive in the worst part of a bad city, abandoned and alone. A bully steals a treasured keepsake, and it's up to you to track it down and get it back.
Description:
You're a small band of plucky orphans trying to stay alive in the worst part of the bad city of Eversink, abandoned and alone. A bully steals the one thing that makes your hovel feel like home, though, and it's up to you to track it down and get it back.
Something terrible is rising in the barren salt marshlands outside the glorious mercantile city of Eversink, something unnatural and hungry... and you may be the only ones who can stop it.
Description:
Eversink may be a glorious mercantile city, but its outskirts are a barren marshland populated by families who have supplied the city with salt for generations. Something terrible is rising there, something unnatural and hungry and the Heroes may be the only people in a position to stop it.
Something terrible is rising in the barren salt marshlands outside the glorious mercantile city of Eversink, something unnatural and hungry... and you may be the only ones who can stop it.
Description:
Eversink may be a glorious mercantile city, but its outskirts are a barren marshland populated by families who have supplied the city with salt for generations. Something terrible is rising there, something unnatural and hungry and the Heroes may be the only people in a position to stop it.
Something terrible is rising in the barren salt marshlands outside the glorious mercantile city of Eversink, something unnatural and hungry... and you may be the only ones who can stop it.
Description:
Eversink may be a glorious mercantile city, but its outskirts are a barren marshland populated by families who have supplied the city with salt for generations. Something terrible is rising there, something unnatural and hungry and the Heroes may be the only people in a position to stop it.
Your secret religion is threatened when a heretic steals your small god’s most prized relic. Can you recover it while dodging Eversink’s patron goddess’s Inquisition, and your own god's divine wrath?
Description:
Your secret cabal worships a unique small god despite the threat of Eversink's patron goddess, but now your whole religion is threatened when a heretic steals your most precious relic. Can you steal it back while dodging the Inquisition and your own god's divine wrath?