Welcome to WallyWorld: Please Donât Feed the Hemovores
Description:
After narrowly escaping the SGC through the Stargate, the party (an NID team) must survive a twisted, madhouse world in order to find a way home. In the process, however, they make some chilling discoveries.
In the depths below WallyWorld the party (an NID team) discovers someone sealed away in a secret research facility. Who is he and can he help them return home?
After returning to the SGC, SG-9 notices that their fellow SGC personnel aren't acting like themselves. Has the SGC been compromised? If so, what can a bunch of diplomats in uniform do about it?
Quite a few alien artifacts in the Stargate Program’s possession have recently gone missing. It is up to SG-19 to find the culprits and retrieve the items.
The Americans have betrayed us for the last time! They are still holding back technology they have gained from the Stargate program. Therefore, as good Russian patriots, we will take those secrets from them.
The System Lords are in the twilight of their dominance, but are still something of a threat. You were sent to investigate P3X614, which was identified as a possible supply depot, but it was a bust; if there was anyone there they left long before you arrived. All’s quiet. Time to gather you things, dial home and give your report. Nothing could go wrong—right?