No Pregens Available. For levels levels 9-12. Explore a derelict starship and annexed Drift beacon on the hunt for abducted Triunites.
Description:
**No Pregens Available** When a starship familiar to the Society, the Triunite vessel the Chronicler, is discovered immobile and powerless, Fitch sends a team of Starfinders to investigate. But this routine rescue mission will lead them far beyond the corridors of the Chronicler, to an annexed Drift beacon and the metaphorical doorstep of the mysterious "4th."
This scenario is one of four stand alone Starfinder Society Scenarios directly tied to the Drift Crisis, a galaxy-wide catastrophe detailed in Starfinder Drift Crisis. While basic knowledge of the Drift Crisis enriches the experience of this adventure, it is not required. The Starfinder Society Drift Crisis Scenarios include: Starfinder Society Special #4-99: A Time of Crisis, Starfinder Society Scenario #5-04: Fragment of the 4th, Starfinder Society Scenario #5-07: Planar Bloom, and Starfinder Society Scenario #5-14.
No Pregens Available. For levels levels 9-12. Explore a derelict starship and annexed Drift beacon on the hunt for abducted Triunites.
Description:
**No Pregens Available** When a starship familiar to the Society, the Triunite vessel the Chronicler, is discovered immobile and powerless, Fitch sends a team of Starfinders to investigate. But this routine rescue mission will lead them far beyond the corridors of the Chronicler, to an annexed Drift beacon and the metaphorical doorstep of the mysterious "4th."
This scenario is one of four stand alone Starfinder Society Scenarios directly tied to the Drift Crisis, a galaxy-wide catastrophe detailed in Starfinder Drift Crisis. While basic knowledge of the Drift Crisis enriches the experience of this adventure, it is not required. The Starfinder Society Drift Crisis Scenarios include: Starfinder Society Special #4-99: A Time of Crisis, Starfinder Society Scenario #5-04: Fragment of the 4th, Starfinder Society Scenario #5-07: Planar Bloom, and Starfinder Society Scenario #5-14.
No Pregens Available. For levels levels 9-12. Explore a derelict starship and annexed Drift beacon on the hunt for abducted Triunites.
Description:
**No Pregens Available** When a starship familiar to the Society, the Triunite vessel the Chronicler, is discovered immobile and powerless, Fitch sends a team of Starfinders to investigate. But this routine rescue mission will lead them far beyond the corridors of the Chronicler, to an annexed Drift beacon and the metaphorical doorstep of the mysterious "4th."
This scenario is one of four stand alone Starfinder Society Scenarios directly tied to the Drift Crisis, a galaxy-wide catastrophe detailed in Starfinder Drift Crisis. While basic knowledge of the Drift Crisis enriches the experience of this adventure, it is not required. The Starfinder Society Drift Crisis Scenarios include: Starfinder Society Special #4-99: A Time of Crisis, Starfinder Society Scenario #5-04: Fragment of the 4th, Starfinder Society Scenario #5-07: Planar Bloom, and Starfinder Society Scenario #5-14.
For levels 5-8. When a prison break throws the Adamantine Bastille into chaos, it's up to a team of Starfinders to catch the escapees and restore order!
Description:
With the support of the Starfinders, First Seeker Ehu Hadif announces the closure of the Adamantine Bastille, a private prison beneath the Lorespire Complex that has long been a source of contention and discomfort to Starfinder Society agents. During the final days of the Bastille's closure, the prison's most violent and dangerous inmates are transferred to the custody of the Stewards. But when a prison break throws the Adamantine Bastille into chaos, it's up to a team of Starfinders to catch the escapees and quell the violence. Can the Starfinders foil the prison break? Or will B-Block go boom?
This is the second scenario in the ongoing story of the Year of Redemption's Rise. While it is recommended you begin with Intro: Year of Redemption's Rise, the remaining scenarios in the Year of Redemption's Rise can be played in any order.
For levels 5-8. When a prison break throws the Adamantine Bastille into chaos, it's up to a team of Starfinders to catch the escapees and restore order!
Description:
With the support of the Starfinders, First Seeker Ehu Hadif announces the closure of the Adamantine Bastille, a private prison beneath the Lorespire Complex that has long been a source of contention and discomfort to Starfinder Society agents. During the final days of the Bastille's closure, the prison's most violent and dangerous inmates are transferred to the custody of the Stewards. But when a prison break throws the Adamantine Bastille into chaos, it's up to a team of Starfinders to catch the escapees and quell the violence. Can the Starfinders foil the prison break? Or will B-Block go boom?
This is the second scenario in the ongoing story of the Year of Redemption's Rise. While it is recommended you begin with Intro: Year of Redemption's Rise, the remaining scenarios in the Year of Redemption's Rise can be played in any order.
For levels 5-8. When a prison break throws the Adamantine Bastille into chaos, it's up to a team of Starfinders to catch the escapees and restore order!
Description:
With the support of the Starfinders, First Seeker Ehu Hadif announces the closure of the Adamantine Bastille, a private prison beneath the Lorespire Complex that has long been a source of contention and discomfort to Starfinder Society agents. During the final days of the Bastille's closure, the prison's most violent and dangerous inmates are transferred to the custody of the Stewards. But when a prison break throws the Adamantine Bastille into chaos, it's up to a team of Starfinders to catch the escapees and quell the violence. Can the Starfinders foil the prison break? Or will B-Block go boom?
This is the second scenario in the ongoing story of the Year of Redemption's Rise. While it is recommended you begin with Intro: Year of Redemption's Rise, the remaining scenarios in the Year of Redemption's Rise can be played in any order.
For levels 5-8. When a prison break throws the Adamantine Bastille into chaos, it's up to a team of Starfinders to catch the escapees and restore order!
Description:
With the support of the Starfinders, First Seeker Ehu Hadif announces the closure of the Adamantine Bastille, a private prison beneath the Lorespire Complex that has long been a source of contention and discomfort to Starfinder Society agents. During the final days of the Bastille's closure, the prison's most violent and dangerous inmates are transferred to the custody of the Stewards. But when a prison break throws the Adamantine Bastille into chaos, it's up to a team of Starfinders to catch the escapees and quell the violence. Can the Starfinders foil the prison break? Or will B-Block go boom?
This is the second scenario in the ongoing story of the Year of Redemption's Rise. While it is recommended you begin with Intro: Year of Redemption's Rise, the remaining scenarios in the Year of Redemption's Rise can be played in any order.
For levels 5-8. When a prison break throws the Adamantine Bastille into chaos, it's up to a team of Starfinders to catch the escapees and restore order!
Description:
With the support of the Starfinders, First Seeker Ehu Hadif announces the closure of the Adamantine Bastille, a private prison beneath the Lorespire Complex that has long been a source of contention and discomfort to Starfinder Society agents. During the final days of the Bastille's closure, the prison's most violent and dangerous inmates are transferred to the custody of the Stewards. But when a prison break throws the Adamantine Bastille into chaos, it's up to a team of Starfinders to catch the escapees and quell the violence. Can the Starfinders foil the prison break? Or will B-Block go boom?
This is the second scenario in the ongoing story of the Year of Redemption's Rise. While it is recommended you begin with Intro: Year of Redemption's Rise, the remaining scenarios in the Year of Redemption's Rise can be played in any order.
For levels 5-8. When a prison break throws the Adamantine Bastille into chaos, it's up to a team of Starfinders to catch the escapees and restore order!
Description:
With the support of the Starfinders, First Seeker Ehu Hadif announces the closure of the Adamantine Bastille, a private prison beneath the Lorespire Complex that has long been a source of contention and discomfort to Starfinder Society agents. During the final days of the Bastille's closure, the prison's most violent and dangerous inmates are transferred to the custody of the Stewards. But when a prison break throws the Adamantine Bastille into chaos, it's up to a team of Starfinders to catch the escapees and quell the violence. Can the Starfinders foil the prison break? Or will B-Block go boom?
This is the second scenario in the ongoing story of the Year of Redemption's Rise. While it is recommended you begin with Intro: Year of Redemption's Rise, the remaining scenarios in the Year of Redemption's Rise can be played in any order.
For levels 1-4. A complex owned by Historia-Prime has been discovered in Absalom Station! Explore the complex, discern its purpose, and shut it down.
Description:
For months the Starfinder Society has sifted through the wreckage of Histora-Prime's life, working to put an end to any of Historia-Prime's remaining schemes and to make reparations for his many crimes. When Celita discovers records of a hidden complex on Absalom Station owned by Historia-Prime, she and Ixthia dispatch a team of Starfinders to investigate the complex, uncover its purpose, and shut the site down for good. What lies within Historia-Prime's final holdout? Can any good come from the tarnished legacy Historia-Prime has left behind? This is the first scenario in the two-part Tarnished Legacy story arc. The second scenario is Starfinder Society Scenario #5-08: Tarnished Legacy: Star Sugar Superstars!!!