A series of 5 unlinked quests that showcase how the Starfinder Society works with various corporations within the Pact Worlds. Do the job, get money.
Description:
When agents aren’t travelling across the galaxy in search of ancient civilizations, the Starfinder Society often sends its agents to showcase their skills with various Pact Worlds corporations. Each of these adventures showcase different roles the Starfinder Society takes in the corporate world. From testing out new firearms and starships, to battling escaped outsiders used as corporate experiments, the PCs have the perfect chance to showcase their skills! Corporate Interest includes five, 1-hour adventures that involve AbadarCorp, Arabani Arms, Frozen Trove, Resurgent Technologies, and Sanjaval Spaceflight Systems.
A series of 5 unlinked quests that showcase how the Starfinder Society works with various corporations within the Pact Worlds. Do the job, get money.
Description:
When agents aren’t travelling across the galaxy in search of ancient civilizations, the Starfinder Society often sends its agents to showcase their skills with various Pact Worlds corporations. Each of these adventures showcase different roles the Starfinder Society takes in the corporate world. From testing out new firearms and starships, to battling escaped outsiders used as corporate experiments, the PCs have the perfect chance to showcase their skills! Corporate Interest includes five, 1-hour adventures that involve AbadarCorp, Arabani Arms, Frozen Trove, Resurgent Technologies, and Sanjaval Spaceflight Systems.
A series of 5 unlinked quests that showcase how the Starfinder Society works with various corporations within the Pact Worlds. Do the job, get money.
Description:
When agents aren’t travelling across the galaxy in search of ancient civilizations, the Starfinder Society often sends its agents to showcase their skills with various Pact Worlds corporations. Each of these adventures showcase different roles the Starfinder Society takes in the corporate world. From testing out new firearms and starships, to battling escaped outsiders used as corporate experiments, the PCs have the perfect chance to showcase their skills! Corporate Interest includes five, 1-hour adventures that involve AbadarCorp, Arabani Arms, Frozen Trove, Resurgent Technologies, and Sanjaval Spaceflight Systems.
A series of 5 unlinked quests that showcase how the Starfinder Society works with various corporations within the Pact Worlds. Do the job, get money.
Description:
When agents aren’t travelling across the galaxy in search of ancient civilizations, the Starfinder Society often sends its agents to showcase their skills with various Pact Worlds corporations. Each of these adventures showcase different roles the Starfinder Society takes in the corporate world. From testing out new firearms and starships, to battling escaped outsiders used as corporate experiments, the PCs have the perfect chance to showcase their skills! Corporate Interest includes five, 1-hour adventures that involve AbadarCorp, Arabani Arms, Frozen Trove, Resurgent Technologies, and Sanjaval Spaceflight Systems.
A series of 5 unlinked quests that showcase how the Starfinder Society works with various corporations within the Pact Worlds. Do the job, get money.
Description:
When agents aren’t travelling across the galaxy in search of ancient civilizations, the Starfinder Society often sends its agents to showcase their skills with various Pact Worlds corporations. Each of these adventures showcase different roles the Starfinder Society takes in the corporate world. From testing out new firearms and starships, to battling escaped outsiders used as corporate experiments, the PCs have the perfect chance to showcase their skills! Corporate Interest includes five, 1-hour adventures that involve AbadarCorp, Arabani Arms, Frozen Trove, Resurgent Technologies, and Sanjaval Spaceflight Systems.
A series of 5 unlinked quests that showcase how the Starfinder Society works with various corporations within the Pact Worlds. Do the job, get money.
Description:
When agents aren’t travelling across the galaxy in search of ancient civilizations, the Starfinder Society often sends its agents to showcase their skills with various Pact Worlds corporations. Each of these adventures showcase different roles the Starfinder Society takes in the corporate world. From testing out new firearms and starships, to battling escaped outsiders used as corporate experiments, the PCs have the perfect chance to showcase their skills! Corporate Interest includes five, 1-hour adventures that involve AbadarCorp, Arabani Arms, Frozen Trove, Resurgent Technologies, and Sanjaval Spaceflight Systems.
A series of 5 unlinked quests that showcase how the Starfinder Society works with various corporations within the Pact Worlds. Do the job, get money.
Description:
When agents aren’t travelling across the galaxy in search of ancient civilizations, the Starfinder Society often sends its agents to showcase their skills with various Pact Worlds corporations. Each of these adventures showcase different roles the Starfinder Society takes in the corporate world. From testing out new firearms and starships, to battling escaped outsiders used as corporate experiments, the PCs have the perfect chance to showcase their skills! Corporate Interest includes five, 1-hour adventures that involve AbadarCorp, Arabani Arms, Frozen Trove, Resurgent Technologies, and Sanjaval Spaceflight Systems.
SFS #2-11: Descent into Verdant Shadow (levels 3-6)
Summary:
While exploring a recently opened natural preserve on Aballon, the PCs discover a strange sickness overtaking the environment. It must be stopped.
Description:
The Ice Wells of Aballon are half-frozen jungles that line the planet’s deepest craters. Preservationist Xenowardens monitor these sites of natural splendor, and they have recently granted the Starfinder Society exploration rights to the Ice Well known as Gullet. Venturing deep below Aballon’s surface, a group of Starfinders quickly uncover a threat to the verdant jungles and a growing sickness that could threaten the rest of the planet.
SFS #2-11: Descent into Verdant Shadow (levels 3-6)
Summary:
While exploring a recently opened natural preserve on Aballon, the PCs discover a strange sickness overtaking the environment. It must be stopped.
Description:
The Ice Wells of Aballon are half-frozen jungles that line the planet’s deepest craters. Preservationist Xenowardens monitor these sites of natural splendor, and they have recently granted the Starfinder Society exploration rights to the Ice Well known as Gullet. Venturing deep below Aballon’s surface, a group of Starfinders quickly uncover a threat to the verdant jungles and a growing sickness that could threaten the rest of the planet.
SFS #2-11: Descent into Verdant Shadow (levels 3-6)
Summary:
While exploring a recently opened natural preserve on Aballon, the PCs discover a strange sickness overtaking the environment. It must be stopped.
Description:
The Ice Wells of Aballon are half-frozen jungles that line the planet’s deepest craters. Preservationist Xenowardens monitor these sites of natural splendor, and they have recently granted the Starfinder Society exploration rights to the Ice Well known as Gullet. Venturing deep below Aballon’s surface, a group of Starfinders quickly uncover a threat to the verdant jungles and a growing sickness that could threaten the rest of the planet.