SFS #2-08: The Stumbling Society, Part 2: Sangoro's Gifts (levels 5-8)
Summary:
When Starfinder weapons start showing up on undeveloped worlds, the PCs must step in to retrieve the weapons and rescue the Starfinder reputation.
Description:
When the Society starts finding evidence of missing weapon caches showing up on worlds in Near Space, it puts together a team to investigate. The PCs travel to one such world, where they uncover enemies of the Society are outfitting the pre-Drift locals with weapons well beyond their technology level. The PCs must choose how to handle this delicate situation, but the Society is clear that it needs its weapons back and out of the hands of those who aren’t ready for such technology! Sangoro’s gifts is the second of two adventures in the Stumbling Society series. This adventure is preceded by Starfinder Society Scenario #2-06: The Stumbling Society, Part 1: Sangoro's Lament. These two scenarios are intended to be played in order.
A simple courier mission turns deadly when the security systems in a prominent office activate and trap the PCs within. It's escape or death.
Description:
An important data package requires that the PCs travel in person to secure it. When the simple mission goes awry, the PCs find themselves trapped in a high security corporate office. With no way of contacting the outside, the PCs must make their way through the complex, avoiding the activated security systems and the agents of those responsible for the sudden office lockdown!
A simple courier mission turns deadly when the security systems in a prominent office activate and trap the PCs within. It's escape or death.
Description:
An important data package requires that the PCs travel in person to secure it. When the simple mission goes awry, the PCs find themselves trapped in a high security corporate office. With no way of contacting the outside, the PCs must make their way through the complex, avoiding the activated security systems and the agents of those responsible for the sudden office lockdown!
A simple courier mission turns deadly when the security systems in a prominent office activate and trap the PCs within. It's escape or death.
Description:
An important data package requires that the PCs travel in person to secure it. When the simple mission goes awry, the PCs find themselves trapped in a high security corporate office. With no way of contacting the outside, the PCs must make their way through the complex, avoiding the activated security systems and the agents of those responsible for the sudden office lockdown!
A simple courier mission turns deadly when the security systems in a prominent office activate and trap the PCs within. It's escape or death.
Description:
An important data package requires that the PCs travel in person to secure it. When the simple mission goes awry, the PCs find themselves trapped in a high security corporate office. With no way of contacting the outside, the PCs must make their way through the complex, avoiding the activated security systems and the agents of those responsible for the sudden office lockdown!
A simple courier mission turns deadly when the security systems in a prominent office activate and trap the PCs within. It's escape or death.
Description:
An important data package requires that the PCs travel in person to secure it. When the simple mission goes awry, the PCs find themselves trapped in a high security corporate office. With no way of contacting the outside, the PCs must make their way through the complex, avoiding the activated security systems and the agents of those responsible for the sudden office lockdown!
A simple courier mission turns deadly when the security systems in a prominent office activate and trap the PCs within. It's escape or death.
Description:
An important data package requires that the PCs travel in person to secure it. When the simple mission goes awry, the PCs find themselves trapped in a high security corporate office. With no way of contacting the outside, the PCs must make their way through the complex, avoiding the activated security systems and the agents of those responsible for the sudden office lockdown!
A simple courier mission turns deadly when the security systems in a prominent office activate and trap the PCs within. It's escape or death.
Description:
An important data package requires that the PCs travel in person to secure it. When the simple mission goes awry, the PCs find themselves trapped in a high security corporate office. With no way of contacting the outside, the PCs must make their way through the complex, avoiding the activated security systems and the agents of those responsible for the sudden office lockdown!
A simple courier mission turns deadly when the security systems in a prominent office activate and trap the PCs within. It's escape or death.
Description:
An important data package requires that the PCs travel in person to secure it. When the simple mission goes awry, the PCs find themselves trapped in a high security corporate office. With no way of contacting the outside, the PCs must make their way through the complex, avoiding the activated security systems and the agents of those responsible for the sudden office lockdown!
A series of 5 unlinked quests that showcase how the Starfinder Society works with various corporations within the Pact Worlds. Do the job, get money.
Description:
When agents aren’t travelling across the galaxy in search of ancient civilizations, the Starfinder Society often sends its agents to showcase their skills with various Pact Worlds corporations. Each of these adventures showcase different roles the Starfinder Society takes in the corporate world. From testing out new firearms and starships, to battling escaped outsiders used as corporate experiments, the PCs have the perfect chance to showcase their skills!
Corporate Interest includes five, 1-hour adventures that involve AbadarCorp, Arabani Arms, Frozen Trove, Resurgent Technologies, and Sanjaval Spaceflight Systems.