Travelling to a militarized civilization, the PCs must comport themselves to convince their hosts to provide the Society with vital technology.
Description:
The Wayfinders' flagship, the Master of Stars, is almost ready to return to active duty within the Starfinder fleet, however one integral component is missing. In order to gather necessary technological expertise to complete the missing piece, the PCs must join the Wayfinders' faction leader on a diplomatic mission into the heavily militarized Gideron Authority Republic in Near Space. How the PCs comport themselves will determine if the Society can establish peaceful ties and possibly affect the ongoing saga of the brewing conflict between the Authority and the peaceful Marixah Republic. Content in Siege of Civility also contributes to the ongoing goals of the Wayfinders faction. It also builds on events in Starfinder Society #1-24: Siege of Enlightenment, though playing that scenario is not necessary to enjoy this product. Written by Kalervo Oikarinen
Travelling to a militarized civilization, the PCs must comport themselves to convince their hosts to provide the Society with vital technology.
Description:
The Wayfinders' flagship, the Master of Stars, is almost ready to return to active duty within the Starfinder fleet, however one integral component is missing. In order to gather necessary technological expertise to complete the missing piece, the PCs must join the Wayfinders' faction leader on a diplomatic mission into the heavily militarized Gideron Authority Republic in Near Space. How the PCs comport themselves will determine if the Society can establish peaceful ties and possibly affect the ongoing saga of the brewing conflict between the Authority and the peaceful Marixah Republic. Content in Siege of Civility also contributes to the ongoing goals of the Wayfinders faction. It also builds on events in Starfinder Society #1-24: Siege of Enlightenment, though playing that scenario is not necessary to enjoy this product. Written by Kalervo Oikarinen
Travelling to a militarized civilization, the PCs must comport themselves to convince their hosts to provide the Society with vital technology.
Description:
The Wayfinders' flagship, the Master of Stars, is almost ready to return to active duty within the Starfinder fleet, however one integral component is missing. In order to gather necessary technological expertise to complete the missing piece, the PCs must join the Wayfinders' faction leader on a diplomatic mission into the heavily militarized Gideron Authority Republic in Near Space. How the PCs comport themselves will determine if the Society can establish peaceful ties and possibly affect the ongoing saga of the brewing conflict between the Authority and the peaceful Marixah Republic. Content in Siege of Civility also contributes to the ongoing goals of the Wayfinders faction. It also builds on events in Starfinder Society #1-24: Siege of Enlightenment, though playing that scenario is not necessary to enjoy this product. Written by Kalervo Oikarinen
Travelling to a militarized civilization, the PCs must comport themselves to convince their hosts to provide the Society with vital technology.
Description:
The Wayfinders' flagship, the Master of Stars, is almost ready to return to active duty within the Starfinder fleet, however one integral component is missing. In order to gather necessary technological expertise to complete the missing piece, the PCs must join the Wayfinders' faction leader on a diplomatic mission into the heavily militarized Gideron Authority Republic in Near Space. How the PCs comport themselves will determine if the Society can establish peaceful ties and possibly affect the ongoing saga of the brewing conflict between the Authority and the peaceful Marixah Republic. Content in Siege of Civility also contributes to the ongoing goals of the Wayfinders faction. It also builds on events in Starfinder Society #1-24: Siege of Enlightenment, though playing that scenario is not necessary to enjoy this product. Written by Kalervo Oikarinen
Travelling to a militarized civilization, the PCs must comport themselves to convince their hosts to provide the Society with vital technology.
Description:
The Wayfinders' flagship, the Master of Stars, is almost ready to return to active duty within the Starfinder fleet, however one integral component is missing. In order to gather necessary technological expertise to complete the missing piece, the PCs must join the Wayfinders' faction leader on a diplomatic mission into the heavily militarized Gideron Authority Republic in Near Space. How the PCs comport themselves will determine if the Society can establish peaceful ties and possibly affect the ongoing saga of the brewing conflict between the Authority and the peaceful Marixah Republic. Content in Siege of Civility also contributes to the ongoing goals of the Wayfinders faction. It also builds on events in Starfinder Society #1-24: Siege of Enlightenment, though playing that scenario is not necessary to enjoy this product. Written by Kalervo Oikarinen
Travelling to a militarized civilization, the PCs must comport themselves to convince their hosts to provide the Society with vital technology.
Description:
The Wayfinders' flagship, the Master of Stars, is almost ready to return to active duty within the Starfinder fleet, however one integral component is missing. In order to gather necessary technological expertise to complete the missing piece, the PCs must join the Wayfinders' faction leader on a diplomatic mission into the heavily militarized Gideron Authority Republic in Near Space. How the PCs comport themselves will determine if the Society can establish peaceful ties and possibly affect the ongoing saga of the brewing conflict between the Authority and the peaceful Marixah Republic. Content in Siege of Civility also contributes to the ongoing goals of the Wayfinders faction. It also builds on events in Starfinder Society #1-24: Siege of Enlightenment, though playing that scenario is not necessary to enjoy this product. Written by Kalervo Oikarinen
Travelling to a militarized civilization, the PCs must comport themselves to convince their hosts to provide the Society with vital technology.
Description:
The Wayfinders' flagship, the Master of Stars, is almost ready to return to active duty within the Starfinder fleet, however one integral component is missing. In order to gather necessary technological expertise to complete the missing piece, the PCs must join the Wayfinders' faction leader on a diplomatic mission into the heavily militarized Gideron Authority Republic in Near Space. How the PCs comport themselves will determine if the Society can establish peaceful ties and possibly affect the ongoing saga of the brewing conflict between the Authority and the peaceful Marixah Republic. Content in Siege of Civility also contributes to the ongoing goals of the Wayfinders faction. It also builds on events in Starfinder Society #1-24: Siege of Enlightenment, though playing that scenario is not necessary to enjoy this product. Written by Kalervo Oikarinen
Travelling to a militarized civilization, the PCs must comport themselves to convince their hosts to provide the Society with vital technology.
Description:
The Wayfinders' flagship, the Master of Stars, is almost ready to return to active duty within the Starfinder fleet, however one integral component is missing. In order to gather necessary technological expertise to complete the missing piece, the PCs must join the Wayfinders' faction leader on a diplomatic mission into the heavily militarized Gideron Authority Republic in Near Space. How the PCs comport themselves will determine if the Society can establish peaceful ties and possibly affect the ongoing saga of the brewing conflict between the Authority and the peaceful Marixah Republic. Content in Siege of Civility also contributes to the ongoing goals of the Wayfinders faction. It also builds on events in Starfinder Society #1-24: Siege of Enlightenment, though playing that scenario is not necessary to enjoy this product. Written by Kalervo Oikarinen
Travelling to a militarized civilization, the PCs must comport themselves to convince their hosts to provide the Society with vital technology.
Description:
The Wayfinders' flagship, the Master of Stars, is almost ready to return to active duty within the Starfinder fleet, however one integral component is missing. In order to gather necessary technological expertise to complete the missing piece, the PCs must join the Wayfinders' faction leader on a diplomatic mission into the heavily militarized Gideron Authority Republic in Near Space. How the PCs comport themselves will determine if the Society can establish peaceful ties and possibly affect the ongoing saga of the brewing conflict between the Authority and the peaceful Marixah Republic. Content in Siege of Civility also contributes to the ongoing goals of the Wayfinders faction. It also builds on events in Starfinder Society #1-24: Siege of Enlightenment, though playing that scenario is not necessary to enjoy this product. Written by Kalervo Oikarinen
When a Society faction leader uncovers a conspiracy against the Society, the PCs stand alongside them in opposition to an insidious threat.
Description:
Zigvigix, leader of the Exo-Guardians discovers something is wrong with his colleague and fellow faction leader, Historia-7. Travelling with Zigvigix into the Archives' Cortex at the heart of the Starfinder Society's home, the PCs come face to face with the unexpected truth behind what's happened to Historia-7. Enacting a desperate plan to assist Historia-7, the PCs soon find themselves racing to save both Zigvigix and Historia-7 from a threat that aims to topple the entire Starfinder Society. Content in The Many Minds of Historia also contributes to the ongoing goals of the Dataphiles and Exo-Guardians factions. It also builds on events in Starfinder Society #1-99: The Scoured Stars Invasion, though playing that scenario is not necessary for this product. Written by Lyz Liddell