The village of Penn has been the talk of much concern. With no sign of life coming from it, a group of travelers meets to investigate the village, each for their own reasons.
Description:
What terrors will they find in the village, and will they be able to reconcile what they see with their own heart?
A young girl is found lost in the woods as the party travels. Her memory is poor, and she is afraid. Unwilling to leave a young child alone, the party tries to help the girl find her way home.
Description:
Part 1 of 4. This session is part of a larger, loosely connected story. All parts do not need to be played to be enjoyed; however, experiencing all four will tell a larger and deeper overall story.
Explore the medieval realm of Tri-Kazel, where druidic Demorthèn protect reclusive villages, emissaries of the Temple expand the Faith into pagan lands, and Flux scholars create incredible machines.
Description:
After initially refusing a morally treacherous offer for a rare ogham, the Demorthèn Loeg reconsiders as the village of Dearg becomes endangered. You act as the Demorthèn’s envoy to meet with a reclusive Osag clan at an annual gathering deep within the mountains of Mòr Roimh. The first half of the adventure features the dangerous trip up the river Pezdhour accompanied by emissaries of the Church. The second focuses on the investigation of the Hanging Vale and any attempts at resolution with Ansgar Clan of Osags.
Explore the medieval realm of Tri-Kazel, where druidic Demorthèn protect reclusive villages, emissaries of the Temple expand the Faith into pagan lands, and Flux scholars create incredible machines.
Description:
After initially refusing a morally treacherous offer for a rare ogham, the Demorthèn Loeg reconsiders as the village of Dearg becomes endangered. You act as the Demorthèn’s envoy to meet with a reclusive Osag clan at an annual gathering deep within the mountains of Mòr Roimh. The first half of the adventure features the dangerous trip up the river Pezdhour accompanied by emissaries of the Church. The second focuses on the investigation of the Hanging Vale and any attempts at resolution with Ansgar Clan of Osags.
Delilah was a sickly child. Late on a fall night, she passed in her sleep. When she was found, her body was covered in butterflies.
Description:
Part 2 of 4. This session is part of a larger, loosely connected story. All parts do not need to be played to be enjoyed; however, experiencing all four will tell a larger and deeper overall story.