When a high-profile client loses their Doc Wagon contract they're forced to turn to the shadows for service. Mr. Johnson hires you to rescue your new high-paying client in a race against time.
Description:
Hoi Chummer. Slipping through the airspace of Seattle in 2085 is not for the faint of heart, but this isnt your first rodeo. Launching from a heliport near the top of the ACHE (the old Renraku Arcology) your flight time to most of downtown is less than sixty seconds. The hardest part is getting the street samurai to decide which rifle to take because the mages (if they are not in astral) always seem ready to go. The decker's pre-filed flight plans means you're already covered with air traffic control and can push direct to the LZ. Exit Solutions pays by the gig and there's no prize for second place. It's time to earn some nuyen, let's kick the tires and light the fires! Exit Vector for Shadowrun features alternate rigger rules where players will utilize Shadowrun 6E characters that are part of a vehicle-based combat team featuring riggers, deckers, magicians, and mercenaries.
When a high-profile client loses their Doc Wagon contract they're forced to turn to the shadows for service. Mr. Johnson hires you to rescue your new high-paying client in a race against time.
Description:
Hoi Chummer. Slipping through the airspace of Seattle in 2085 is not for the faint of heart, but this isnt your first rodeo. Launching from a heliport near the top of the ACHE (the old Renraku Arcology) your flight time to most of downtown is less than sixty seconds. The hardest part is getting the street samurai to decide which rifle to take because the mages (if they are not in astral) always seem ready to go. The decker's pre-filed flight plans means you're already covered with air traffic control and can push direct to the LZ. Exit Solutions pays by the gig and there's no prize for second place. It's time to earn some nuyen, let's kick the tires and light the fires! Exit Vector for Shadowrun features alternate rigger rules where players will utilize Shadowrun 6E characters that are part of a vehicle-based combat team featuring riggers, deckers, magicians, and mercenaries.
When a high-profile client loses their Doc Wagon contract they're forced to turn to the shadows for service. Mr. Johnson hires you to rescue your new high-paying client in a race against time.
Description:
Hoi Chummer. Slipping through the airspace of Seattle in 2085 is not for the faint of heart, but this isnt your first rodeo. Launching from a heliport near the top of the ACHE (the old Renraku Arcology) your flight time to most of downtown is less than sixty seconds. The hardest part is getting the street samurai to decide which rifle to take because the mages (if they are not in astral) always seem ready to go. The decker's pre-filed flight plans means you're already covered with air traffic control and can push direct to the LZ. Exit Solutions pays by the gig and there's no prize for second place. It's time to earn some nuyen, let's kick the tires and light the fires! Exit Vector for Shadowrun features alternate rigger rules where players will utilize Shadowrun 6E characters that are part of a vehicle-based combat team featuring riggers, deckers, magicians, and mercenaries.
When a high-profile client loses their Doc Wagon contract they're forced to turn to the shadows for service. Mr. Johnson hires you to rescue your new high-paying client in a race against time.
Description:
Hoi Chummer. Slipping through the airspace of Seattle in 2085 is not for the faint of heart, but this isnt your first rodeo. Launching from a heliport near the top of the ACHE (the old Renraku Arcology) your flight time to most of downtown is less than sixty seconds. The hardest part is getting the street samurai to decide which rifle to take because the mages (if they are not in astral) always seem ready to go. The decker's pre-filed flight plans means you're already covered with air traffic control and can push direct to the LZ. Exit Solutions pays by the gig and there's no prize for second place. It's time to earn some nuyen, let's kick the tires and light the fires! Exit Vector for Shadowrun features alternate rigger rules where players will utilize Shadowrun 6E characters that are part of a vehicle-based combat team featuring riggers, deckers, magicians, and mercenaries.
When a high-profile client loses their Doc Wagon contract they're forced to turn to the shadows for service. Mr. Johnson hires you to rescue your new high-paying client in a race against time.
Description:
Hoi Chummer. Slipping through the airspace of Seattle in 2085 is not for the faint of heart, but this isnt your first rodeo. Launching from a heliport near the top of the ACHE (the old Renraku Arcology) your flight time to most of downtown is less than sixty seconds. The hardest part is getting the street samurai to decide which rifle to take because the mages (if they are not in astral) always seem ready to go. The decker's pre-filed flight plans means you're already covered with air traffic control and can push direct to the LZ. Exit Solutions pays by the gig and there's no prize for second place. It's time to earn some nuyen, let's kick the tires and light the fires! Exit Vector for Shadowrun features alternate rigger rules where players will utilize Shadowrun 6E characters that are part of a vehicle-based combat team featuring riggers, deckers, magicians, and mercenaries.
Fast paced urban aerial combat in the skies of the Seattle Metroplex.
Description:
Built to interface seamlessly with the Shadowrun Sixth World rules, and to accelerate your runners from a tactical metahuman grid to an aerial urban combat grid, Exit Vector brings high speed vehicular combat to the forefront. Easy to learn rules and quick resolution mechanics allow GMs and players alike to expand their games into the skies above the gritty streets. Exit Vector: Shadowrun edition rules are available on Holostreets.
The location? Only the most iconic landmark of the Seattle Metroplex. The mission? Immediate extraction from a hot LZ. The solution? Exit Vector.
Description:
Built to interface seamlessly with the Shadowrun Sixth World rules, and to accelerate your runners from a tactical metahuman grid to an aerial urban combat grid, Exit Vector brings high speed vehicular combat to the forefront. Easy to learn rules and quick resolution mechanics allow GMs and players alike to expand their games into the skies above the gritty streets. Exit Vector: Shadowrun edition rules are available on Holostreets.
The location? Only the most iconic landmark of the Seattle Metroplex. The mission? Immediate extraction from a hot LZ. The solution? Exit Vector.
Description:
Built to interface seamlessly with the Shadowrun Sixth World rules, and to accelerate your runners from a tactical metahuman grid to an aerial urban combat grid, Exit Vector brings high speed vehicular combat to the forefront. Easy to learn rules and quick resolution mechanics allow GMs and players alike to expand their games into the skies above the gritty streets. Exit Vector: Shadowrun edition rules are available on Holostreets.