When a transported goods need to be protected, you're the team to call. Whether data chips, priceless art, or more human cargo you've seen it all. But this time you can't help but wonder: Who really needs the protection... the cargo, or you?
You can never keep a good runner down. Or thats the saying. But what happens when you loose /more/ then everything? And what happens to one of their own when friends become traitors? A continuing saga, Veteran Debtors highly encouraged!
You are hired to track down an escaped lab research animal. While one would expect a cat to be easy to catch, so far standard efforts have been in vain.
Mr. Johnson calls, you get the job, you do the job, you don't get caught. Just an average day. (An in-depth introduction to SR4. Completion of booth demo required.)
Someone's been stealing a lot of high-tech decking gear, including some pretty high profile SOTA mods. If Lone Star doesn't catch the perps soon, heads will roll. And according to the Chief, those heads will be yours! (An in-depth introduction to SR4. Completion of booth demo required.)
The DLs. The hottest matrix wizards in 2060. That was until the Star got lucky, and nailed your meat while you where AFK. Lucky for you, they didn't ice you, just sent you away for twenty in the federal pen. Ten years and lots of good behavior, your back on the streets... Of the 3rd world of the Matrix. First order of business: Get back on top. (An in depth introduction to decking in 2070. Completion of booth demo required.)
The Johnson has hired you to get a forgery made of a work on display in the Hermitage in St. Petersburg, Russia. And he only wants one artist to do it. This is where you come in. You need to get him out of the Isle of Man Prison off the coast of England.
You've got the forgery. Now you just need to get it into Russia, replace the masterpiece with the fake (without getting caught), and meet up with your contact at the docks for your vayage home. No problem, right? Right.