A high-profile kidnapping is getting the wrong kind of attention from every alien species in the galaxy, and every bounty hunter on the station is competing to collect the ultimate prize.
The team of NCIS agents must solve a murder at a steampunk con. The phone and internet are down. So, old fashioned investigation must be used. Familiarity with the T.V. show N.C.I.S. is a must.
Description:
The team of NCIS agents are stranded at a resort hotel due to a blizzard. The only other guests are there for a Steampunk convention. They are called to action when the Chair of the convention is murdered. It is up to them find the murderer before he or she strikes again. The phone and internet are down. So, old fashioned investigation techniques must be used. Familiarity with the T.V. show N.C.I.S. is a must. Players should know the various characters in the T.V. show and their quirks. For example, the Gibbs player should know a few of "Gibbs' Rules." The Ziva player should make mistakes with common sayings (like "a cow of a different color" instead of "a horse of a different color"). This game will involve more role playing and problem solving than combat.
1986. A crime wave is threatening to crash down on the shore of Miami. The purity of the police shield has been cracked. Only a few homicide detectives can keep Miami from being drenched in drugs.
Description:
The year is 1986. Reagan is in the White House. The American Dream is in full swing. However, a crime wave is threatening to crash down on the shore of Miami and sweep it clean of any morality and goodness. Even the purity of the police shield has been cracked and tarnished. Only a few homicide detectives are all that keeps Miami from being drenched in drugs and blood. A Detective game featuring the Savage Worlds System.
In the Red Wastes of Mars, our heroes encounter Red Men, pilgrims. They don't seek justice or revenge, but ...Paradise? A pulp adventure in the Mars setting created by Adamant Games.
Description:
Wandering on the Red Wastes of Mars tracking the nefarious Nazi Colonel von Todt, our heroes encounter civilized Red Men, pilgrims. Although they follow the same path as our heroes, they are do not seek justice or revenge, but ...Paradise? The fourth installment of an ongoing Savage Worlds pulp campaign at Gencon. You need not have played in any previous installments to enjoy this adventure.
In the Red Wastes of Mars, our heroes encounter Red Men, pilgrims. They don't seek justice or revenge, but ...Paradise? A pulp adventure in the Mars setting created by Adamant Games.
Description:
Wandering on the Red Wastes of Mars tracking the nefarious Nazi Colonel von Todt, our heroes encounter civilized Red Men, pilgrims. Although they follow the same path as our heroes, they are do not seek justice or revenge, but ...Paradise? The fourth installment of an ongoing Savage Worlds pulp campaign at Gencon. You need not have played in any previous installments to enjoy this adventure.
You managed to survive your first on-planet adventure, saving the command team, but can you handle Kirkian diplomacy? It will all end in blood and tears. (TOS; stand-alone game)
Working on the Enterprise is challenging, though you've always been in the background. But now, the command crew has all been captured on-planet and it's up to you to save them! (TOS)
The crew of the Twilight Trader is picking up a used sensor at an asteroid junkyard. Simple negotiations, an exchange of a few credits, pull the item and get back to be paid. What could be simpler?
The crew of the Twilight Trader is picking up a used sensor at an asteroid junkyard. Simple negotiations, an exchange of a few credits, pull the item and get back to be paid. What could be simpler?