Part of the Legacy of Mana: The Living World, a multi-system living campaign. We're launching our official living world here at Gen Con! No Magic is safe!
Part of the Legacy of Mana: The Living World, a multi-system living campaign. We're launching our official living world here at Gen Con! No Magic is safe!
Legacy of Mana: Prelude: The Fall of Illtheria Part 2
Summary:
Part of the Legacy of Mana: The Living World, a multi-system living campaign. We're launching our official living world here at Gen Con! No Magic is safe!
Legacy of Mana: Prelude: The Fall of Illtheria Part 2
Summary:
Part of the Legacy of Mana: The Living World, a multi-system living campaign. We're launching our official living world here at Gen Con! No Magic is safe!
The Systems Alliance gives no credence to rumors of imminent invasion by a hyper-advanced alien race. One Admiral, however, has other ideas... and a team of Corsairs to act on them.
Our heroes' abortive time travel attempt has landed them on the planet Mars, and they are captives of the barbarous Green Men! A Savage Worlds pulp adventure in Adamant Entertainment's Mars setting!
Description:
Our heroes abortive time travel attempt has landed them on the distant planet of Mars where, in spite of their efforts, they and their Red Martian allies on the airship R'Qaran have been defeated and captured by the barbarous Green Men of Mars. Will they be fated to spend their lives as slaves of the ferocious warrior race? Will the nefarious Dr. von Todt carry out his plan to change the course of World War Two? This is a continuation of last year's Mars adventure, "Battle for the R'Qaran". You need not have played in last year's game to participate in this session. A Savage Worlds pulp adventure in Adamant Entertainment's Mars setting!
Our heroes' abortive time travel attempt has landed them on the planet Mars, and they are captives of the barbarous Green Men! A Savage Worlds pulp adventure in Adamant Entertainment's Mars setting!
Description:
Our heroes abortive time travel attempt has landed them on the distant planet of Mars where, in spite of their efforts, they and their Red Martian allies on the airship R'Qaran have been defeated and captured by the barbarous Green Men of Mars. Will they be fated to spend their lives as slaves of the ferocious warrior race? Will the nefarious Dr. von Todt carry out his plan to change the course of World War Two? This is a continuation of last year's Mars adventure, "Battle for the R'Qaran". You need not have played in last year's game to participate in this session. A Savage Worlds pulp adventure in Adamant Entertainment's Mars setting!
Bureau 13 investigates a hotel with ghosts and a weekend gathering of Paranormal Investigators.
Description:
You are an agent for the most secret government agency you’ve never heard of: You are an agent of the 13th Bureau of Justice: Bureau 13. The old Barrington Regency in Vancouver, Washington was quiet hotel long known for its elegance, charm, outrageous prices, and general catering toward the affluent. And it's haunted by what the staff calls the Room Service Crew. Obviously, Bureau 13 channels picked up on this, as soon after a team of amateur parapsychologists were ejected by the spirits, a swarm of curiosity seekers and crazies descended on the hotel to cause havoc. That's when your team was assigned to investigate this event. How hard could it be?
You are a terminal, cast out to by your birth community, saved by a pack of other mutant terminals. Years later, your leader has been kidnapped by Normals. It's time for some pay back, Terminal style.
Description:
You are a terminal, recognized from an early stage as having little or no chance of surviving. Mercilessly cast out to by your community to conserve resources, you miraculously survived, saved by a community of other mutant terminals. Some years later, your leader has been taken captive by local community of 'Normals.' It's time for some pay back, Terminal style. I'm running this event three times this year, each time using a different system (d20 Modern, Pathfinder, Savage Worlds).
Ride the friendly skies over the Red Planet. Enjoy all that Mars has to offer. Just try to avoid the Martians and flying pieces of lift wood. A thrilling adventure of Space 1889.