The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.
The tribes of Tunse'al have one foe all agree on: Skin Eaters. When your party happens across one of their communes, they must either convert or fight for themselves and the "food" held captive.
The tribes of Tunse'al have one foe all agree on: Skin Eaters. When your party happens across one of their communes, they must either convert or fight for themselves and the "food" held captive.
The tribes of Tunse'al have one foe all agree on: Skin Eaters. Now an elder Kresh has seen a vision of their treachery. Your party must safeguard the elder in route to warn the distant Gales. Prizes!
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.