The peoples of Tunse'al are adept hunters in a world of oversize reptiles & lethal plants. The hunters have become the hunted & must figure out what's happening before they all perish.
The peoples of Tunse'al are adept hunters in a world of oversize reptiles & lethal plants. The hunters have become the hunted & must figure out what's happening before they all perish.
Just as the village of Danaris has reopened a long-abandoned mine, mysterious events plague the people. Is it tied to the long ago war or have they stirred up something new?
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.
The tribes of Tunse'al have much lore and superstition. When your party is implored to find a youth who failed his rite of passage, they'll discover not all the elders' tales are just parables.
Venturing into Vledis, your party realizes the stories of the original tribes were once warnings, not entertainment. Something is out there and it's threatening to turn them into something...other.
The peoples of Tunse'al are adept hunters in a world of oversize reptiles and lethal plants. The hunters have become the hunted and must figure out what's happening before they all perish.
The peoples of Tunse'al are adept hunters in a world of oversize reptiles and lethal plants. The hunters have become the hunted and must figure out what's happening before they all perish.
The peoples of Tunse'al are adept hunters in a world of oversize reptiles and lethal plants. The hunters have become the hunted and must figure out what's happening before they all perish.