From deep in the earth crawls forth horrors only the darkest shadows of chaos can spew forth. Can your hero seal the gateway into an underworld of writhing madness?
From deep in the earth crawls forth horrors only the darkest shadows of chaos can spew forth. Can your hero seal the gateway into an underworld of writhing madness?
Bruneian pirates have been raiding sea & airships for money, weapons, & automatons. But for what? Can you penetrate the heart of the operation to perceive the privateers' pernicious plans?
Caught between 2 companies & 3 nations, who will you support in the end? Can you face either an automaton revolt or the world's deadliest airship? Each part can be played individually.
A Wells Fargo stagecoach has gone missing, along with a valuable prototype! But there seems to be more to this than simple robbery. May be played independently from Part 2.
A Wells Fargo stagecoach has gone missing, along with a valuable prototype! But there seems to be more to this than simple robbery. May be played independently from Part 2.
With the prototype safely in San Francisco, the last leg of the journey should be easy - as long as you're comfortable with treason & international espionage. May be played independently from Part 1.
Bruneian air pirates, exiled samurai, & a Russian automaton heist - Singapore really does everything! Can our heroes stop this Pacific crime ring? Do they even want to?
Bruneian air pirates, exiled samurai, & a Russian automaton heist - Singapore really does everything! Can our heroes stop this Pacific crime ring? Do they even want to?