You and fellow Runners are hired by a mysterious agent to find a ward of House Thuranni. Welcome to the Sharn of the future! Can you survive the death cults, mutants, and rival corps who want you dead
Description:
Custom d6 to each ticked player. The Eberron of 1099 YK is a world filled with magic, monsters, and host of threats to Khorvaire and beyond. While pushing out their products and services to the masses, the Houses wage a shadow war of corporate espionage. You are a Runner, a master of subterfuge, close combat, and aggressive negotiation. When an heir to House Cannith goes missing, you are hired to find her. What does her disappearance have to do with the Draconic Prophecy? And what will the opposition do to stop you? Find out in this Savage Eberron adventure! Six pregenerated characters provided. No experience needed! Inspired by the Neon Knights adventure written by Christian Eichhorn.
When the god of death goes missing, all Hell breaks loose! Only the reborn Kerberos Club can find him to set things right. Join the Steampunk superheroe to save the world and the British way of life.
Description:
Founded in 1837 with Victorias ascent to the throne, the Club was made up of superpowered "Strangers" who served the Queen's will. It was officially disbanded at the behest of Special Branch in 1902 with the Queens death. Members of the club fled, went into hiding or assumed different identities in response to their persecution at the hands of Special Branch.
In 1909, a brilliant scientist who was touched by the Strange created a device that could pierce the veil between worlds. The people of this London soon learned that they were not alone in the multiverse. In response to these looming threats, the Club was reformed in 1910 by a mysterious benefactor. When the god of death goes missing, legions of undead walk the streets and terrorize the good people of London. A Savage Worlds Super Hero adventure set in an alternative version of 1912. 6 characters provided. No experience needed!
You are hired to find Large Luigi, the proprietor of the Happy Beholder. Luigi's disappearance sent ripples through the multiverse, with strange happenings and unusual creatures all focused on Bral.
Description:
Custom d6 to all ticketed players. Welcome to the Astral Explorers League, an elite band of warriors, explorers, and mercenaries committed to uncovering the multiverse's secrets while making a sizable profit. When the League is hired to find Large Luigi, the proprietor of the Happy Beholder, they learn that his disappearance is part of a larger conspiracy that threatens the entire multiverse. Can you and your companions find the missing benevolent aberration, or will the Rock of Bral fall into utter chaos? Six pregenerated characters provided. Rules taught.
In the intergalactic battle for soft drink superiority, all options are on the table--even necromancy?!? Join Grax's Guys for Cheap as they demonstrate that heroic deeds are priceless.
Description:
You are part of Grax's Guys of Cheap, an intergalactic band of mercenaries dedicated to the principles of hard work, bravery, and above-average customer service. When the president of CRASH Soda goes missing, their successor turns to the only team the company can afford on a budget--Grax's Guys. Your mission is to investigate the disappearance of the president or die trying! Join the adventure in this Savage Worlds tale set in the science fantasy setting of Dark Matter by Mage Hand Press. Rules taught, no experience needed. Six pregenerared characters provided.
Ghosts, demons, and warforged! A search for a missing detective turns into a conspiracy that threatens all of Sharn! Will you and the Wayfinders prevail? Find out in this Savage Worlds Adventure!
Description:
The Wayfinder Foundation, a group of elite adventurers, represents the best and the brightest that Eberron has to offer. When a former member turned Sharn detective goes missing, your investigation reveals a conspiracy that threatens the city itself. Can you and your fellow Wayfinders save the day? Find out in this Savage Worlds Adventure! Six pre-generated characters provided. Uses the updated Fantasy Companion along with the core rules
Hired by a berk in Sigil,you are tasked with planting the seeds to a portal that will lead to the City of Doors.Seems easy enough?Tell that to the host of deities who would kill to get into Sigil
Description:
Welcome to the Astral Explorers League, an elite band of warriors, explorers, and mercenaries committed to uncovering the multiverse's secrets while making a sizable profit. When the League is hired to plant the seeds of a door that will lead to Sigil, they get more than they bargained for. Can they survive the gods, demons, and other nefarious characters that want to claim the seeds for their own? Find out in this Savage Worlds Adventure!
A mysterious patron hires your group of intergalactic adventurers to steal a powerful artifact from a demonic casino. What could go wrong? Set in the Sci-Fantasy setting by Mage Hand Press.
Description:
While enjoying some R&R in the Vega System, you and your companions are recruited to steal an artifact from a demonic casino located on the body of a dead god adrift in Deadspace. A dead man, a fiendish contract, and an army of demons stand between you and treasure beyond your wildest dreams! This Savage Worlds Adventure uses the Pathfinder for Savage Worlds rules set. Pre-generated characters provided. Rules Taught; No experience needed. Rated PG-13 for violence, references to demons, dark magic, and addictions. Free custom d6 given to each player.
A research facility boasts the secrets of "spelljamming." You've been hired to retrieve these prototypes. An army of warforged, a village of undead & terrors from beyond the stars stand in your way.
Description:
You and your companions are members of the Wayfinder Foundation, an elite group of adventurers based in Fairhaven. When a scholar from Morgrave University hires the Foundation for an expedition into the Mournland to retrieve some lost Cannith schema, how could you refuse? This adventure will take you from the streets of Fairhaven to the depths of Mournland, to Siberys, and beyond! A Savage Worlds adventure using the Savage Worlds Pathfinder rule set. Characters provided! No experience is needed. Rated PG-13 for violence, apocalyptic horror, and terror from beyond the stars! Free custom d6 given to each player.
A city shrouded in darkness. Monsters roaming the streets. A relic capable of ending it all. All in a night's work for Midnight Order agents! Can you save Hellspointe?
Description:
For hundreds of years, the monsters, mages, and outcasts of the Midnight Order have defended a world that hates and fears them. Hellspointe is a city shrouded in darkness where a portal to a hell realm brings new nightmares to the city with every waking moment. When the Angeliarium Magnificum (a powerful holy relic) surfaces on the Twilight Market in Hellspointe, only the Agents of the Midnight Order can get it back. Welcome to the Order; hope you survive to tell the tale! Uses the Savage World Super Powers Companion for SWADE. Characters provided. No experience is necessary. Rated PG-16 for creepy elements, horror, demonic invasions, and inhuman characters. We will plan for a 20-minute dinner (get some food) break at approximately 5:30 PM. Free custom d6 given to each player.
Every 200 years the Lords of Dust engage in a game of chance to set the agenda for the next 2 centuries. You must infiltrate the demon city, sabotage the game, & live to tell the tale.