Rediscover the Woodland with three brand-new factions and two new maps! Play as the Lilypad Diaspora, Twilight Council and Knaves of the Deepwood! Experience with the base game recommended.
Description:
Scattered long ago and suppressed ever since, the Lilypad Diaspora now hopes to call the Woodland home. They work to integrate peacefully. With weapons at the ready, a simple misunderstanding between the Diaspora and the Woodland can flare into vicious reprisals, hardening the Diaspora’s militancy and spreading resentment against their cause.
Sickened by the enduring conflict, the Twilight Council hosts assemblies to end the war, bringing together all the Woodland. The assemblies emphasize political connections over pure numbers of warriors, pushing the factions away from bloody battle and toward heated debate.
Nobody really knows how this band of Knaves of the Deepwood got together, but the myths are many. From the treeline they sally forth to raid barracks making off with warriors in tow as hostages. Their celebrations ring out from the forest depths where few dare to go.
Rediscover the Woodland with three brand-new factions and two new maps! Play as the Lilypad Diaspora, Twilight Council and Knaves of the Deepwood! Experience with the base game recommended.
Description:
Scattered long ago and suppressed ever since, the Lilypad Diaspora now hopes to call the Woodland home. They work to integrate peacefully. With weapons at the ready, a simple misunderstanding between the Diaspora and the Woodland can flare into vicious reprisals, hardening the Diaspora’s militancy and spreading resentment against their cause.
Sickened by the enduring conflict, the Twilight Council hosts assemblies to end the war, bringing together all the Woodland. The assemblies emphasize political connections over pure numbers of warriors, pushing the factions away from bloody battle and toward heated debate.
Nobody really knows how this band of Knaves of the Deepwood got together, but the myths are many. From the treeline they sally forth to raid barracks making off with warriors in tow as hostages. Their celebrations ring out from the forest depths where few dare to go.
Rediscover the Woodland with three brand-new factions and two new maps! Play as the Lilypad Diaspora, Twilight Council and Knaves of the Deepwood! Experience with the base game recommended.
Description:
Scattered long ago and suppressed ever since, the Lilypad Diaspora now hopes to call the Woodland home. They work to integrate peacefully. With weapons at the ready, a simple misunderstanding between the Diaspora and the Woodland can flare into vicious reprisals, hardening the Diaspora’s militancy and spreading resentment against their cause.
Sickened by the enduring conflict, the Twilight Council hosts assemblies to end the war, bringing together all the Woodland. The assemblies emphasize political connections over pure numbers of warriors, pushing the factions away from bloody battle and toward heated debate.
Nobody really knows how this band of Knaves of the Deepwood got together, but the myths are many. From the treeline they sally forth to raid barracks making off with warriors in tow as hostages. Their celebrations ring out from the forest depths where few dare to go.
Rediscover the Woodland with three brand-new factions and two new maps! Play as the Lilypad Diaspora, Twilight Council and Knaves of the Deepwood! Experience with the base game recommended.
Description:
Scattered long ago and suppressed ever since, the Lilypad Diaspora now hopes to call the Woodland home. They work to integrate peacefully. With weapons at the ready, a simple misunderstanding between the Diaspora and the Woodland can flare into vicious reprisals, hardening the Diaspora’s militancy and spreading resentment against their cause.
Sickened by the enduring conflict, the Twilight Council hosts assemblies to end the war, bringing together all the Woodland. The assemblies emphasize political connections over pure numbers of warriors, pushing the factions away from bloody battle and toward heated debate.
Nobody really knows how this band of Knaves of the Deepwood got together, but the myths are many. From the treeline they sally forth to raid barracks making off with warriors in tow as hostages. Their celebrations ring out from the forest depths where few dare to go.
The evil wildcat Tsarmina has built a fort in the heart of Mossflower Forest. Can you destroy the fort and give Martin the Warrior enough time to return from Salamandastron?
Description:
The vile Tsarmina Greeneyes has built a new fort in the heart of Mossflower Wood, intent on crushing the woodland rebellion from outside the walls of Kotir.
With Dinny, Martin, and Gonff searching for the Lord of fabled Salamandastron, the Council of Resistance in Mossflower has asked its bravest warriors to destroy the fort to allow enough time to flood the halls of Kotir. Can you rise to the challenge?