It is the Fourth Age of Middle Earth, and you are returning home after your required military service in Gondor. But something has changed in your village. Can you solve the mystery and survive?
Description:
It is the year 220 of the Fourth Age. It is a century gone since the death of King Elessar (perhaps better known as Aragorn) and well into the rule of his son, King Eldarion. Eldarion calls up the levy each year, with regions taking turns, and this last six months was yours. Gondor still wages war against various factions to the east and the south, and you have been serving in the garrisons and on the front lines. Now, however, your duty has been served and the long, slow wagon ride home is nearly through. As you approach your village, Milome-I-Tarma, you expect a celebration. A dinner, at least. Old Lady Winfirth's cherry pie and Milome's famous sour red ale. Milome has changed since you left. It's much quieter. Can you solve the mystery of what happened in Milome and survive?
Eager for the bounty, your party signed up to clear the bandits out of a nearby forest. The sheriff kept stressing that you shouldn’t have any problems because it was a ‘totally normal’ bandit lair.
Eager for the bounty, your party signed up to clear the bandits out of a nearby forest. The sheriff kept stressing that you shouldn’t have any problems because it was a ‘totally normal’ bandit lair.
Players choose pre-gens and from a variety of plot-lines (as in past years) within the Channel Cities, a large medieval metropolitan area ripe with economic, political & social intrigue.
Description:
For new players or for long time fans to enjoy the extreme flexibility and hazards of the newest edition. Where minute details can make a difference and where nearly anything is possible and any character can learn and use any skill (but at a cost).
Players choose pre-gens and from a variety of plot-lines (as in past years) within the Channel Cities, a large medieval metropolitan area ripe with economic, political & social intrigue.
Description:
For new players or for long time fans to enjoy the extreme flexibility and hazards of the newest edition. Where minute details can make a difference and where nearly anything is possible and any character can learn and use any skill (but at a cost).
Players choose pre-gens and from a variety of plot-lines (as in past years) within the Channel Cities, a large medieval metropolitan area ripe with economic, political & social intrigue.
Description:
For new players or for long time fans to enjoy the extreme flexibility and hazards of the newest edition. Where minute details can make a difference and where nearly anything is possible and any character can learn and use any skill (but at a cost).
Players choose pre-gens and from a variety of plot-lines (as in past years) within the Channel Cities, a large medieval metropolitan area ripe with economic, political & social intrigue.
Description:
For new players or for long time fans to enjoy the extreme flexibility and hazards of the newest edition. Where minute details can make a difference and where nearly anything is possible and any character can learn and use any skill (but at a cost).
Players choose pre-gens and from a variety of plot-lines (as in past years) within the Channel Cities, a large medieval metropolitan area ripe with economic, political & social intrigue.
Description:
For new players or for long time fans to enjoy the extreme flexibility and hazards of the newest edition. Where minute details can make a difference and where nearly anything is possible and any character can learn and use any skill (but at a cost).
Players choose pre-gens and from a variety of plot-lines (as in past years) within the Channel Cities, a large medieval metropolitan area ripe with economic, political & social intrigue.
Description:
For new players or for long time fans to enjoy the extreme flexibility and hazards of the newest edition. Where minute details can make a difference and where nearly anything is possible and any character can learn and use any skill (but at a cost).