You ever had that feeling like you forgot something? You did, that sponsor that owes you a lot of money got stuck in a town that have been overrun by the enemy. If you want that money, go get it!
Among spies, assassins, high clearance operatives, and the legendary Black Vault, the Coalition Psi-ops is considered a rumor. Take orders from Emperor Prozac himself in this ultra quiet fixer team
Displaced by a magical ley line storm, our heroes must help the locals find their missing children in the ancient catacombs below their home.
Description:
This game will explore the surprising versatility of one of the most overlooked classes of the Rifts RPG, the Vagabond. Mutants, D-Bees, Demi-Gods and adventurous humans, each character will have something unique to bring to the group (and a bag of candy!); Rules will be taught, characters and minis provided, and the best players will get discount coupons to use at the Palladium Books Booth!
The Three Galaxies are vast. I have a ship and supplies, just need a crew. Looks like you're looking for something to do.
Description:
Veteran Star Elf Captain Mordson, a long-time spacefarer, felt he'd seen it all. However, his map collection revealed vast uncharted territories. Boredom sparked a new desire for exploration. He's now gathering gear and needs a crew. Mordson believes in you. Do you believe in yourself?
The Vampire Kingdoms are on the ropes, thanks to the arrival of a mage with some powerful items. Unfortunately, the artifacts were stolen from Asgard. Asgardians have come to reclaim the artifacts.
A transport for hire with a science team has gone down in a contested zone of ruins. Become on of the members of Revenant Element, and race against the clock and the environment to extract everyone.
Description:
Revenant 1, we are thirty seconds out from DZ 1. Your heart thunders against the back of your skull, drowning out the thrusters of the Skylifter APC as it lumbers your team into position. Rounds are chambered, E-Clips send priming charges through capacitors, bringing pulse rifles to humming life. All Revenant Elements, 15 seconds to DZ. Years of training, cybernetic enhancement, and a series of questionable life choices have brought you to this moment, final checks of straps and armor are all you can do to calm the roar of nerves. Seals pop, sending a wave of pressure and scorching daylight across the interior of the duct-tape and spit-glued APCs troop compartment, as the hatch drops over blast scarred buildings, now overgrown with vegetation. The hull of the hovering APC shudders as a barrage of railgun fire from unseen forces amongst the reclaimed rubble below. Revenant Drop!
A transport for hire with a science team has gone down in a contested zone of ruins. Become on of the members of Revenant Element, and race against the clock and the environment to extract everyone.
Description:
Revenant 1, we are thirty seconds out from DZ 1. Your heart thunders against the back of your skull, drowning out the thrusters of the Skylifter APC as it lumbers your team into position. Rounds are chambered, E-Clips send priming charges through capacitors, bringing pulse rifles to humming life. All Revenant Elements, 15 seconds to DZ. Years of training, cybernetic enhancement, and a series of questionable life choices have brought you to this moment, final checks of straps and armor are all you can do to calm the roar of nerves. Seals pop, sending a wave of pressure and scorching daylight across the interior of the duct-tape and spit-glued APCs troop compartment, as the hatch drops over blast scarred buildings, now overgrown with vegetation. The hull of the hovering APC shudders as a barrage of railgun fire from unseen forces amongst the reclaimed rubble below. Revenant Drop!