A group of Kingsdale Mercenaries have been hired to find out why all 200 towns folk of Hope have gone missing. The fact no one has heard of the town doesn't matter, but where did they all go?
Golden Age Weaponsmiths are refitting an old US Navy battleship for the Coalition States! A paratrooper team is tasked with capturing the battleship & sailing it to friendly waters!
Description:
Golden Age Weaponsmiths has found what's left of the old USS Alabama, an ancient pre-Rifts battleship! The Coalition States wishes to have the ship refit for their navy! Not wanting the tyrannical CS to have such destructive firepower, a paratrooper team from a hidden base in the West Coast is tasked with dropping onto the battleship and sailing it back to friendly waters! Will the paratroopers survive both the CS Navy and the dangerous waters of the Gulf of Mexico?
You wanted to be a part of the elite fighting forces of the N.G.R.Congrats, that dream came true, till the time you pissed off someone & got transferred to Communication Outpost 818.
You are a group of Pecos Raiders trying to rob a Techno-Wizard train soaring across the plains to get a particular magic item back to its rightful owner. Of course, things never go easy and chaos.
Desperate times require desperate measures. And with the Coalition hot on your tail and a group of refugees to protect, your only recourse is to flee through the nearest Rift. Of course, you expected to end up in Phase World, or perhaps even Wormwood. Instead, as you look around at the cloud covered sky and the stench of sulfur fills your nose, it becomes obvious, you're in Hades. Only you and your band of adventurers can protect the dozen or so refugees while you try and find your way out. Those with a fear of demons need not apply.