The Kidnappers have made their escape and their demands. The ransom will be paid in 15 days unless the Investigators can track them down. A strategy game of chase across the globe.
Description:
A thrilling asymmetric chase game for 2 players across a world map of 30 interconnected cities. One player is the Kidnapper, fleeing across the globe. The other is the Investigator, hot on their trail. Each turn, the Kidnapper plays a movement card (moving 1-5 cities) and reveals information—naming cities where ONE is their true location mixed with lies. The Investigator plays cards to either block route types (AIR, LAND, or SEA) BEFORE the Kidnapper moves, or extract clues AFTER (revealing their region, last route used, or exposing a false city). Both players must use each card once before getting them back, making card order crucial strategy. The Investigator gets limited guess opportunities on specific turns. If they deduce the Kidnapper's exact location, they win. If the Kidnapper survives the final turn—the Ransom is paid and they win.
The Kidnappers have made their escape and their demands. The ransom will be paid in 15 days unless the Investigators can track them down. A strategy game of chase across the globe.
Description:
A thrilling asymmetric chase game for 2 players across a world map of 30 interconnected cities. One player is the Kidnapper, fleeing across the globe. The other is the Investigator, hot on their trail. Each turn, the Kidnapper plays a movement card (moving 1-5 cities) and reveals information—naming cities where ONE is their true location mixed with lies. The Investigator plays cards to either block route types (AIR, LAND, or SEA) BEFORE the Kidnapper moves, or extract clues AFTER (revealing their region, last route used, or exposing a false city). Both players must use each card once before getting them back, making card order crucial strategy. The Investigator gets limited guess opportunities on specific turns. If they deduce the Kidnapper's exact location, they win. If the Kidnapper survives the final turn—the Ransom is paid and they win.
The Kidnappers have made their escape and their demands. The ransom will be paid in 15 days unless the Investigators can track them down. A strategy game of chase across the globe.
Description:
A thrilling asymmetric chase game for 2 players across a world map of 30 interconnected cities. One player is the Kidnapper, fleeing across the globe. The other is the Investigator, hot on their trail. Each turn, the Kidnapper plays a movement card (moving 1-5 cities) and reveals information—naming cities where ONE is their true location mixed with lies. The Investigator plays cards to either block route types (AIR, LAND, or SEA) BEFORE the Kidnapper moves, or extract clues AFTER (revealing their region, last route used, or exposing a false city). Both players must use each card once before getting them back, making card order crucial strategy. The Investigator gets limited guess opportunities on specific turns. If they deduce the Kidnapper's exact location, they win. If the Kidnapper survives the final turn—the Ransom is paid and they win.
The Kidnappers have made their escape and their demands. The ransom will be paid in 15 days unless the Investigators can track them down. A strategy game of chase across the globe.
Description:
A thrilling asymmetric chase game for 2 players across a world map of 30 interconnected cities. One player is the Kidnapper, fleeing across the globe. The other is the Investigator, hot on their trail. Each turn, the Kidnapper plays a movement card (moving 1-5 cities) and reveals information—naming cities where ONE is their true location mixed with lies. The Investigator plays cards to either block route types (AIR, LAND, or SEA) BEFORE the Kidnapper moves, or extract clues AFTER (revealing their region, last route used, or exposing a false city). Both players must use each card once before getting them back, making card order crucial strategy. The Investigator gets limited guess opportunities on specific turns. If they deduce the Kidnapper's exact location, they win. If the Kidnapper survives the final turn—the Ransom is paid and they win.