Take a chance! Brave the unknown! At the beginning of this game, the GM will use the QAGS Book of Dumb Tables to randomly determine the gameâs concept, PC group, villains, plot & theme. Players will create their own characters but will randomly roll their charactersâ names. The GM will then provide a full, satisfying adventure, with twists, turns, & (randomly determined) surprise guest stars.
When a group of M-Forcers get caught in some freaky glowy thing they end up in a world similar to but very different from their own. It's overrun by monsters, but everyone seems oblivious to the fact - kind of weird since you figure 1 in 5 people is some kind of vampire, fairy, or werewolf. Luckily these monsters are weak, stupid, and more concerned with Byzantine politics than survival. If you can stop giggling you'll have the place monster-free.
Once you wore a brightly colored costume & kept the world safe from the forces of evil. You always won, until Dr. Menace came along. Things went south, your team dropped the ball, and the Great Calamity happened. Now youâre a survivor, making your way in the harsh, barren landscape that used to be the USA. The people you once protected now spit at you, but youâve still got your special powers, waiting for the right time to fight again!
Can you trust your memories? In your case, no. Everything you thought you knew about yourself was a lie, a carefully constructed cover story. Really you're a highly-trained government agent who specializes in missions so bizarre they would drive the average person mad. But now that you've been reactivated, do you still have what it takes? Can you retain your fragile sense of identity without losing your sanity?
You've conquered the Caves of Calamity, the Dungeon of Moderate Annoyance, and even the Tomb of Creepiness. Now that extremely well-connected old man with the eyepatch tells you that there's an ancient underwater city nearby. He even gives you a bunch of magical rings that will let you breathe underwater. Time to kill some scaly, fishy things in this Journeyman Level Qerth adventure.
Armed with the mighty Cheese Grater of the Apocalypse, your characters are ready to confront the horrifying Goblin King and his monstrous goblin horde. But does it seem right that you have to first rescue him before you can kill him and take his stuff? Join the fun in this tongue-in-cheek take on fantasy adventure gaming.
Your assignment is to bring in the notorious criminal Dr. Death. Unfortunately, he has offered his services to rebellious psionic royals of a rich planet. Thereâs no telling how many funky mind powers, weird alien artifacts, and zombie hordes your characters may encounter to complete their mission. Join the Wildstar squadron of Sector 13 in this easy-to-learn sci-fi role playing game.
Itâs the 60âs. Everyone is trying not to think about nuclear devastation, women are liberated and wearing leather catsuits, and guarding a special delivery to Egypt can only mean mummy trouble! Your characters are members of a super secret organization for agents with âspecialâ talents. The X-Men meet the Avengers (not those Avengers!) in this role playing game of espionage and superpowers.
Itâs the 60âs. The cars are fast, the women are faster, and thereâs no better cover for an international spy ring than as flamboyant race car drivers. Itâs all about beating the clock, whether itâs racing along slick glaciers or infiltrating a diabolical mastermindâs arctic lair. Speed Racer meets James Bond in this roleplaying game of grand prix racing and high stakes espionage.
Itâs the 60âs. Jacques Cousteau has his SCUBA, Captain Nemoâs most famous invention has been rediscovered, and bikinis are being seen for the first time. Itâs a great time to get wet! Join the crew of the Nautilus II as they investigate amphibious attacks along the East Coast. Aquaman meets Voyage to the Bottom of the Sea in this role playing game of underwater adventures and superpowers.