Those all-American shamans of the rails must travel through time & space to defeat VLHRG the Timewyrm & save all of Creation!
Description:
It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails, fighting unearthly monsters and protecting the soul of America. You’ve spent years traveling from small town to small town fighting evil men and their literal demons. But now Time itself is in peril! The Sneaky Snakes have summoned VLHRG the Timewyrm to devour all of Creation. You and your crew must travel to different points in history to find the artifacts that can defeat VLHRG and save the universe!
The Commies will give up a prisoner if we give them a double agent. The problem is catching that agent.
Description:
Communist forces have captured an American pilot and are holding him as a chip in the poker game of international espionage. They’ll give him back, but only if America turns over a double agent. The first problem is the agent in question is good at his job and has fallen off the radar (though there’s only so far he can run in Berlin). The second problem is that he’s a friend. I Spy meets Men Who Stare at Goats.
The Laser Ponies are happy to spend their time frolicking & playing, but now that a spaceship has landed, bearing vegetable invaders from beyond, it looks like it's time for laser-blastin' action!
Description:
The Laser Ponies are happy to spend their time romping, frolicking, and playing in their home of Glitter Valley, but now a spaceship has crashed nearby. And the inhabitants aren’t friendly—in fact, they’re evil vegetable invaders! It looks like it’s time for laser-blastin’ action! Flying saucers, ray guns, talking broccoli, rainbows, and valuable lessons about friendship—face it, adventure fans, this one’s got it all!
The Electric Team in: The Good, the Bad, & the Electric
Summary:
In a post-apocalyptic fantasy world, a band of heroes is out to restore civilization. They come to rest in a charming small town - but this town hides villains, with a plan to destroy our heroes.
Description:
Civilization has been shattered by a war between science and magic, and now it’s up the Electric Team to defeat 1,000 villains and save the world! You and your friends have traveled a long way, and now you find yourselves in a charming small town. There’s more to this town than first appears, though . . . including a cabal of villains, dedicated to your destruction. Based on the Electric Team web comic
Winter in the city & something uncanny is stalking the slums & killing folks. It's time for those all-American shamans of the rails, the hobomancers, to save the day once more.
Description:
It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails defending the soul of this great nation from all manner of supernatural evil. Winter means it’s time for all good hobos to settle into the cities and wait out the cold. But something uncanny is stalking the slums, and the snow runs red with hobo blood. It’s up to your brave band of Hobomancers to save the day once more.
Christmas is a time for peace & goodwill, but this year Christmas is fixin' to be ruined by some no-good snake men. Looks like a job for those all-American shamans of the rails, the Hobomancers!
Description:
Even during the Great Depression, Christmas is a time for peace on Earth and goodwill toward all folks. But this year, Christmas is fixin’ to be ruined by a bunch of no-good, dirty, schemin’ snake men. Looks like a job for those all-American shamans of the rails, the Hobomancers. Grab your bindle, hop a train, and save the day!
Some items are too powerful to remain in our mortal realm, like the watch that controls time. Your brave band of hobomancers must destroy the watch before it falls into the wrong hands!
Description:
Some items are too powerful to remain in our mortal realm. Your group has been entrusted with one such item: a watch with the ability to manipulate time itself. This item must be destroyed, but only the magics of the nation’s first nuclear powerplant are sufficient for the task. Your group must make the journey to Shippingport PA, avoid those who would use the watch for their own gains and destroy it. You brave band of hobomancers are this realm’s only hope.
A lonely diner sits by the rails through the grasslands. They say that it is friendly to the poor & hungry, but there is a darkness within. Can magic-wielding hobos discover its evil secret?
Description:
It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails defending the soul of this great nation from all manner of supernatural evil. A lonely diner sits by the rails running through the Oklahoma. Rumors say that it is friendly to the poor and hungry, but an evil darkness lies at its heart. Can you stop this terrible threat before it consumes reality itself?
Enemies, doubtful allies, & plots hem King Louis in on all sides. The questions are: How many? Whose? To what nefarious ends? & what are the Musketeers going to do about it?
Description:
The childless King Louis XIII reigns in France, beset by enemies and doubtful allies. With the King’s supremacy yet to be established, plots hem him in on all sides. The questions remain: How many? Whose? And to what nefarious ends?
Easy job, sure. Now your spec ops task force is on its own. No one can be trusted. Can you get to the bottom of this conspiracy or will you end up in unmarked graves never to be heard from again?
Description:
It was supposed to be an easy job. Your special operations task force was given a simple mission: apprehend an asset with intelligence vital to your government. Now you are on your own, no one can be trusted, allies are enemies, enemies might be allies. Do you have the skills to get to the bottom of this conspiracy or will your corpses end up in unmarked graves never to be heard from again?