You've got plenty of kegs, a sweet sound system, and pretty soon the lovely ladies will start showing up. It's a good time in the old frat house... at least until the evil overlords from Mars show up and try to ruin everybody's good time. It's up to the boys of Pi Kappa Gamma to save the Earth, and make sure the party is still a rockin' success.
Homestar Runner, Coach Z, The Cheat, Strong Sad, Strong Mad, and of course Strong Bad... who could be better characters for a hilarious night of role-playing? Come join us as we take these characters to a whole new level of adventure.
In Columbus, there is a rather large and impressive detective agency, with many agents. When your boss, Harry, gets a call from the local playboy to solve a theft, there's only one kicker, he wants all female agents. What can you do when he pays as good as he does? Be prepared to come up with a female detective or on-call character, and explore your feminine side as we solve a mystery set in a very Victorian atmosphere. Definitely 18+
Talking heads, Alien Ant Farm, and Arrogant Worms; you're not roadies, you're rookies. Recruits in the soon-to-be most prestigious paranormal investigations team nationwide, you are convinced you're the best out there, then again, there aren't exactly sponsored competitions for your skill set. Face it, you're damaged goods. It's time to prove that you actually deserve to be paid for chasing what no one else believes.
You're an accountant, or a cleaning lady, or a pizza delivery guy, or a soccer mom. Until one day you wake up and you remember that you're actually a deep cover agent for Project Eightball, the government agency so secret that only 38 people even know it exists. The Project has an assignment that only you and your crack squad can handle--an assignment that will take you deep into the heart of Topeka, and to the very boundaries of sanity.
It's the 60's. Everyone is trying not to think about nuclear devastation, women are liberated and wearing leather, and smoking in bed can only mean one thing just happened! Your characters are members of an ultra-secret organization for agents with "special" talents. The X-Men meet the Avengers (not those Avengers!) in this role-playing game of espionage and superheroes.
It's 1963 and the Association of Costumed Adventurers stands tall, ready to fight for truth, justice, and democracy. Now the ACA faces its greatest threat yet, as Dr. Unspeakable has unleashed the Twelve Great Horrors to ransack the world! Can even our heroes defeat this massive menace?
As a journalist for the "Strange Times," it's your job to cover news of the weird and unusual. Sometimes, your unusual powers and abilities even help out. When a shocking discovery is made in the alleged Garden of Eden, the Church of Fiery Damnation sends its agents to destroy any incriminating evidence. Can you beat them to the biggest story in the history of mankind? Lou Grant meets the Tick in this role-playing game of action and humor.
The Intergalactic Adventures of Groovin' Zed & the Roller Kings - Carter
Description:
In 1976, Groovin' Zed and the Roller Kings was perhaps the worst band in America. Then an alien talent scout abducted the band and whisked them away to compete in an intergalactic battle of the bands. The Roller Kings lost, but they landed a recording contract in the process. Now Groovin' Zed and the Roller Kings make their way around the galaxy playing gigs, righting wrongs, and hoping to find a planet that grows killer space weed.