In the grim darkness of Arthur's illness there is only war and horror. (Body horror, Noetic horror, Cosmic horror, sexual violence, demonology, witchcraft, carnage)
Description:
Arthur has been wounded and lies ill in his bed. The sword Excalibur has gone missing, and the land is in despair. Petty lords have sprung up in every corner of the land bringing death and destruction as they seek to seize wealth and power in the vacuum left by what was once Camelot. You are a household knight to one of these petty lords who has gone raiding against a neighbor. The seneschal has called on you to explore a tower the foresters found in the forest - only one has returned. Since the lord has taken his vassal knights with him you are the only resources left to the seneschal to investigate the tower and attempt to retrieve what may be left of the other foresters. The forest may be full of raiders, demons, fey, or chaos worshipers. Keep your sword close and your shield high for in the grim darkness of Arthur's fall there is only war and horror
You've entered a land where the custom requires the ruler to wed the most suitable candidate. A series of tests serve to find the best one. Is one in your party the possible winner?
You've entered a land where the custom requires the ruler to wed the most suitable candidate. A series of tests serve to find the best one. Is one in your party the possible winner?
Classic adventure in King Arthur's Britain. Create characters & play through an introductory scenario, culminating in a knighting ceremony for the new characters.
488 AD, in the time of King Uther, a small group of knights have gone on a private adventure, capturing a small river town. As winter sets in the company is faced with the problems created by success.
After being bested by a mysterious knight with no device or heraldry, honor demands that you and several other knights owe a year of service. It is now time to pay back that debt of honor.
The classic RPG set in King Arthur's Britain. Character creation and the introductory quest, culminating in a knighting ceremony for the new characters.
10 years ago, your fathers were sent on a quest and never returned. A chance encounter has uncovered a family heirloom lost along with your fathers. You now head North to discover what happened.
You are a young warrior in Britain during the reign of King Arthur. When adventure presents itself, do you acquit yourself with Glory and honour, does a fair damosel speak well of you, or does your conduct bring you death or worse - shame? You may create a starting character (using 5th Ed. KAP), or use a pre-made character.