Dedicated space for youth aged 6-17 and their families. Pathfinders have the first permit to delve a newly discovered desert ruin, but someones already there, and what secrets does the ruin hide?
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent.
Dedicated space for youth aged 6-17 and their families. Pathfinders have the first permit to delve a newly discovered desert ruin, but someones already there, and what secrets does the ruin hide?
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent.
Dedicated space for youth aged 6-17 and their families. Pathfinders have the first permit to delve a newly discovered desert ruin, but someones already there, and what secrets does the ruin hide?
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent.
Dedicated space for youth aged 6-17 and their families. Pathfinders have the first permit to delve a newly discovered desert ruin, but someones already there, and what secrets does the ruin hide?
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent.
PFS(2) #1-00: Origin of the Open Road (Level 5 pregens)
Summary:
Pathfinder agents explore an arcane metropolis to uncover on of the Society's oldest, untold secrets. Characters provided.
Description:
A Pathfinder Society Scenario designed for level 5 pregenerated characters.
Over recent decades, numerous incidents at the Pathfinder Society’s Grand Lodge in Absalom have damaged the priceless collections, destroying many documents outright. The Society has sent the PCs to Nexus House in the arcane metropolis of Quantium, hoping that the second oldest Pathfinder lodge might contain duplicates of the lost texts to copy and study. Yet the PCs are not the only ones interested in the secrets preserved in Nexus House, and the PCs find themselves on the trail of unlikely criminals.
This adventure makes use of the 5th-level pregenerated characters available as a free download.
Written by Ron Lundeen.
Scenario Tags: None
PFS(2) #1-00: Origin of the Open Road (Level 5 pregens)
Summary:
Pathfinder agents explore an arcane metropolis to uncover on of the Society's oldest, untold secrets. Characters provided.
Description:
A Pathfinder Society Scenario designed for level 5 pregenerated characters.
Over recent decades, numerous incidents at the Pathfinder Society’s Grand Lodge in Absalom have damaged the priceless collections, destroying many documents outright. The Society has sent the PCs to Nexus House in the arcane metropolis of Quantium, hoping that the second oldest Pathfinder lodge might contain duplicates of the lost texts to copy and study. Yet the PCs are not the only ones interested in the secrets preserved in Nexus House, and the PCs find themselves on the trail of unlikely criminals.
This adventure makes use of the 5th-level pregenerated characters available as a free download.
Written by Ron Lundeen.
Scenario Tags: None
The PCs are new Pathfinders, and by building the right connections with the Society's rising factions, they'll begin a bright new career.
Description:
A new era is beginning for the Pathfinder Society, with new recruits and new factions all excited to build connections and embark on grand adventures. The PCs are among these recruits invited to attend a welcoming party where they can meet both the old guard as well as the up-and-coming leaders. But the party’s not all talk; the PCs learn of four exciting escapades in Absalom, through which they can kick off their adventuring careers!
This adventure’s individual missions include numerous variations that make each play-through exciting and different.
Written by Lyz Liddell.
Scenario Tags: Repeatable
The PCs are new Pathfinders, and by building the right connections with the Society's rising factions, they'll begin a bright new career.
Description:
A new era is beginning for the Pathfinder Society, with new recruits and new factions all excited to build connections and embark on grand adventures. The PCs are among these recruits invited to attend a welcoming party where they can meet both the old guard as well as the up-and-coming leaders. But the party’s not all talk; the PCs learn of four exciting escapades in Absalom, through which they can kick off their adventuring careers!
This adventure’s individual missions include numerous variations that make each play-through exciting and different.
Written by Lyz Liddell.
Scenario Tags: Repeatable
The PCs are new Pathfinders, and by building the right connections with the Society's rising factions, they'll begin a bright new career.
Description:
A new era is beginning for the Pathfinder Society, with new recruits and new factions all excited to build connections and embark on grand adventures. The PCs are among these recruits invited to attend a welcoming party where they can meet both the old guard as well as the up-and-coming leaders. But the party’s not all talk; the PCs learn of four exciting escapades in Absalom, through which they can kick off their adventuring careers!
This adventure’s individual missions include numerous variations that make each play-through exciting and different.
Written by Lyz Liddell.
Scenario Tags: Repeatable
The PCs are new Pathfinders, and by building the right connections with the Society's rising factions, they'll begin a bright new career.
Description:
A new era is beginning for the Pathfinder Society, with new recruits and new factions all excited to build connections and embark on grand adventures. The PCs are among these recruits invited to attend a welcoming party where they can meet both the old guard as well as the up-and-coming leaders. But the party’s not all talk; the PCs learn of four exciting escapades in Absalom, through which they can kick off their adventuring careers!
This adventure’s individual missions include numerous variations that make each play-through exciting and different.
Written by Lyz Liddell.
Scenario Tags: Repeatable