You are the Forge Lighters, dwarves sworn to reclaim lost dwarven halls. This is part two of a two part adventure to reclaim Tvek Kvar the lost hold of the Greyblood clan. Be prepared for a long dungeon crawl like days of old. Pathfinder system, characters provided. You must have also played in RPG1123759.
Play a band of young warriors exploring a brave new world after enduring a long ocean passage. This ‘realistic’ setting honors 900AD era Norse society. Each session will be different due to the exploratory nature of the setting. Play multiple sessions to level your character and keep exploring.
Play a band of young warriors exploring a brave new world after enduring a long ocean passage. This ‘realistic’ setting honors 900AD era Norse society. Each session will be different due to the exploratory nature of the setting. Play multiple sessions to level your character and keep exploring.
Play a band of young warriors exploring a brave new world after enduring a long ocean passage. This ‘realistic’ setting honors 900AD era Norse society. Each session will be different due to the exploratory nature of the setting. Play multiple sessions to level your character and keep exploring.
Something is afoot in the city of Splendor. Strange beasties are raising havoc…and people are missing. The ground itself has rumored to have shaken and stories spill of a strange portal. Become a member of the Lucky Seven; you've been sought by Arion the tutored mage. The Inn of the Yawning Portal leads your group to dark and mysterious realms. Well seasoned players and role playing heavily stressed. Dare to wear your “Vecnian” tees.
Something is afoot in the city of Splendor. Strange beasties are raising havoc…and people are missing. The ground itself has rumored to have shaken and stories spill of a strange portal. Become a member of the Lucky Seven; you've been sought by Arion the tutored mage. The Inn of the Yawning Portal leads your group to dark and mysterious realms. Well seasoned players and role playing heavily stressed. Dare to wear your “Vecnian” tees.
A recent storm sank a boat. A troubled port is on edge. A personal treasure is lost not far from Coral Reef Isle. The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Surrounded by rumors and fearful sailors you find the port of Crizmoore in a dark state of affairs. Are all these strange happenings only coincidence? Will you take this seemingly easy mission? Dare to wear your “Vecnian” tees.
A recent storm sank a boat. A troubled port is on edge. A personal treasure is lost not far from Coral Reef Isle. The merchant’s awaited belongings have been lost with the ship. He is willing to pay any price. Surrounded by rumors and fearful sailors you find the port of Crizmoore in a dark state of affairs. Are all these strange happenings only coincidence? Will you take this seemingly easy mission? Dare to wear your “Vecnian” tees.
Iron GMs host another game full of rich characters and deep plot lines. Play a powerful fiend or other character in a race to uncover a secret that demands the attention of Asmodeus Himself. As always, great times and fabulous prizes.
Part three from creators of Dream Whispering and Dragon Flight, if possible please play all three events that are running back to back. The story continues as Autumn and her comrades try to get the remaining piece of Atillian the paladin’s sword. The journey takes you to the sea of the Falling Stars, both above and below. Dare to wear your “Vecnian” tees.