Come one, come all! It is time again for the annual gathering of friends and comrades... all thirsting for each other's blood! BYOC 12th level for a no-holds-barred rumble.
This is a team no-holds barred rumble for 6 teams of 2 BYOC characters of 12th level. Non-random teams encouraged. Single players will be assigned a pre-generated partner.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A band of mercenaries is called to the town of Sandpoint to help an ailing business contact and relieve him of his family’s relic. In order to retrieve the item, the mercenaries must first survive dangerous traps guarding the depths of the family vaults. But danger is always around the corner — the Bloody Knuckles gang is well aware of the riches and will stop at nothing to claim the loot for their own profiting.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A band of mercenaries is called to the town of Sandpoint to help an ailing business contact and relieve him of his family’s relic. In order to retrieve the item, the mercenaries must first survive dangerous traps guarding the depths of the family vaults. But danger is always around the corner — the Bloody Knuckles gang is well aware of the riches and will stop at nothing to claim the loot for their own profiting.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A band of mercenaries is called to the town of Sandpoint to help an ailing business contact and relieve him of his family’s relic. In order to retrieve the item, the mercenaries must first survive dangerous traps guarding the depths of the family vaults. But danger is always around the corner — the Bloody Knuckles gang is well aware of the riches and will stop at nothing to claim the loot for their own profiting.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A band of mercenaries is called to the town of Sandpoint to help an ailing business contact and relieve him of his family’s relic. In order to retrieve the item, the mercenaries must first survive dangerous traps guarding the depths of the family vaults. But danger is always around the corner — the Bloody Knuckles gang is well aware of the riches and will stop at nothing to claim the loot for their own profiting.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A group of adventurers, sent by Pathfinder Society Venture-Captain Sheila Heidmarch, make their way into the depths of the Lurkwood in northern Varisia. The woods, riddled with ancient ruins of the extinct empire of Thassilon, still contain great secrets and treasures not seen for ten thousand years. Be wary, adventurer, for other creatures of the forest may lay claim to this area as their home.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A group of adventurers, sent by Pathfinder Society Venture-Captain Sheila Heidmarch, make their way into the depths of the Lurkwood in northern Varisia. The woods, riddled with ancient ruins of the extinct empire of Thassilon, still contain great secrets and treasures not seen for ten thousand years. Be wary, adventurer, for other creatures of the forest may lay claim to this area as their home.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A group of adventurers, sent by Pathfinder Society Venture-Captain Sheila Heidmarch, make their way into the depths of the Lurkwood in northern Varisia. The woods, riddled with ancient ruins of the extinct empire of Thassilon, still contain great secrets and treasures not seen for ten thousand years. Be wary, adventurer, for other creatures of the forest may lay claim to this area as their home.
Guardian must attend. The 1st hour teaches roleplay & rules with provided characters. Play an adventure in 2nd hour. Play all four (1/day) for a certificate.
Description:
Tables will be limited to four children. A parent or guardian must be on sight to supervise their child at all times. A group of adventurers, sent by Pathfinder Society Venture-Captain Sheila Heidmarch, make their way into the depths of the Lurkwood in northern Varisia. The woods, riddled with ancient ruins of the extinct empire of Thassilon, still contain great secrets and treasures not seen for ten thousand years. Be wary, adventurer, for other creatures of the forest may lay claim to this area as their home.