For 7th-10th level characters. The PCs must travel through the wastelands to find the cave system that may hold a long-lost relic highly sought after by local cultists.
Description:
The Pathfinders travel to the demon-torn Sarkoris Scar in search of more information about Hesla Embersplitter, who's been rumored to have connections to a cult in the area known as The Cult of the Screaming Grub. The agents in the area will need to explore the desolate wasteland to find Deskari's Gullet, a cave system filled with strange connections to other planes.
This is a high-level adventure. No pregenerated characters are available; players must bring their own valid character to play.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 7th-10th level characters. The PCs must travel through the wastelands to find the cave system that may hold a long-lost relic highly sought after by local cultists.
Description:
The Pathfinders travel to the demon-torn Sarkoris Scar in search of more information about Hesla Embersplitter, who's been rumored to have connections to a cult in the area known as The Cult of the Screaming Grub. The agents in the area will need to explore the desolate wasteland to find Deskari's Gullet, a cave system filled with strange connections to other planes.
This is a high-level adventure. No pregenerated characters are available; players must bring their own valid character to play.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
For 5th-8th level characters. The PCs must explore an ancient Azlanti wizard's lost lab.
Description:
The up-and-coming agent, self-proclaimed Runelord Zinthyra Tannol, a sprite obsessed with all things Azlanti and Thassilonian, has discovered the key to a lost structure--or at least where to find it. The Decemvirate will promote her to venture-captain if she can successfully direct this mission. If the PCs can find the key, it will grant access to an incredibly ancient site, and the newest venture-captain will owe them big time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
Content Note: This scenario contains themes of physical harm, blood, mild peril and hostage situations.
For 5th-8th level characters. The PCs must explore an ancient Azlanti wizard's lost lab.
Description:
The up-and-coming agent, self-proclaimed Runelord Zinthyra Tannol, a sprite obsessed with all things Azlanti and Thassilonian, has discovered the key to a lost structure--or at least where to find it. The Decemvirate will promote her to venture-captain if she can successfully direct this mission. If the PCs can find the key, it will grant access to an incredibly ancient site, and the newest venture-captain will owe them big time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
Content Note: This scenario contains themes of physical harm, blood, mild peril and hostage situations.
For 5th-8th level characters. The PCs must explore an ancient Azlanti wizard's lost lab.
Description:
The up-and-coming agent, self-proclaimed Runelord Zinthyra Tannol, a sprite obsessed with all things Azlanti and Thassilonian, has discovered the key to a lost structure--or at least where to find it. The Decemvirate will promote her to venture-captain if she can successfully direct this mission. If the PCs can find the key, it will grant access to an incredibly ancient site, and the newest venture-captain will owe them big time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
Content Note: This scenario contains themes of physical harm, blood, mild peril and hostage situations.
For 5th-8th level characters. The PCs must explore an ancient Azlanti wizard's lost lab.
Description:
The up-and-coming agent, self-proclaimed Runelord Zinthyra Tannol, a sprite obsessed with all things Azlanti and Thassilonian, has discovered the key to a lost structure--or at least where to find it. The Decemvirate will promote her to venture-captain if she can successfully direct this mission. If the PCs can find the key, it will grant access to an incredibly ancient site, and the newest venture-captain will owe them big time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
Content Note: This scenario contains themes of physical harm, blood, mild peril and hostage situations.
For 5th-8th level characters. The PCs must explore an ancient Azlanti wizard's lost lab.
Description:
The up-and-coming agent, self-proclaimed Runelord Zinthyra Tannol, a sprite obsessed with all things Azlanti and Thassilonian, has discovered the key to a lost structure--or at least where to find it. The Decemvirate will promote her to venture-captain if she can successfully direct this mission. If the PCs can find the key, it will grant access to an incredibly ancient site, and the newest venture-captain will owe them big time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
Content Note: This scenario contains themes of physical harm, blood, mild peril and hostage situations.
For 5th-8th level characters. The PCs must explore an ancient Azlanti wizard's lost lab.
Description:
The up-and-coming agent, self-proclaimed Runelord Zinthyra Tannol, a sprite obsessed with all things Azlanti and Thassilonian, has discovered the key to a lost structure--or at least where to find it. The Decemvirate will promote her to venture-captain if she can successfully direct this mission. If the PCs can find the key, it will grant access to an incredibly ancient site, and the newest venture-captain will owe them big time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
Content Note: This scenario contains themes of physical harm, blood, mild peril and hostage situations.
For 5th-8th level characters. The PCs must explore an ancient Azlanti wizard's lost lab.
Description:
The up-and-coming agent, self-proclaimed Runelord Zinthyra Tannol, a sprite obsessed with all things Azlanti and Thassilonian, has discovered the key to a lost structure--or at least where to find it. The Decemvirate will promote her to venture-captain if she can successfully direct this mission. If the PCs can find the key, it will grant access to an incredibly ancient site, and the newest venture-captain will owe them big time.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.
Content Note: This scenario contains themes of physical harm, blood, mild peril and hostage situations.
For 5th-8th level characters. The PCs break into the home of a cult leader and figure out why she's received the corpse of a demon lord and what plans she may have for Absalom.
Description:
Word from a missing Pathfinder agent makes its way to Decemvirate leadership, revealing that Hesla Embersplitter has not only staffed her manor home with cultists of the deceased demon lord Deskari, but that she's also received an ominously large shipment from an unknown shipping merchant recently. Unable to convince the High Council of Absalom of Hesla's ill intentions, they turn to their agents to look into what's happening at Ember Manor in the Eastgate District and determine what this ancient artifact is and what she could be planning.
Pathfinder Society is a worldwide fantasy roleplaying campaign using the Pathfinder Second Edition ruleset. Take on the role of an agent of the Pathfinder Society, a legendary league of explorers, archaeologists, and adventurers dedicated to discovering and chronicling the greatest mysteries and wonders of an ancient world.