For levels 3-6. The PCs enact a daring escape from Oppara as part of a ruse to draw out the Society's enemies and learn who's behind the city's recent crime spree.
Description:
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the Society’s enemies. For her plan to work, she’s going to need agents who are willing to take some risks, as there’s no telling what sinister forces might be responsible for the recent crimes in Oppara.
Escape from Oppara is part of the ongoing Taldor metaplot arc in the Year of Shattered Sanctuaries. It is the second and final scenario in the arc, which began with Pathfinder Society Scenario #3-11: No Time for Treason. While playing the previous scenario enhances the narrative of this two-part story arc, it is not required.
For levels 3-6. The PCs enact a daring escape from Oppara as part of a ruse to draw out the Society's enemies and learn who's behind the city's recent crime spree.
Description:
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the Society’s enemies. For her plan to work, she’s going to need agents who are willing to take some risks, as there’s no telling what sinister forces might be responsible for the recent crimes in Oppara.
Escape from Oppara is part of the ongoing Taldor metaplot arc in the Year of Shattered Sanctuaries. It is the second and final scenario in the arc, which began with Pathfinder Society Scenario #3-11: No Time for Treason. While playing the previous scenario enhances the narrative of this two-part story arc, it is not required.
For levels 5-8. Someone is calling for help from a shadowy dream world. The PCs enter a shared dream to free them, but the dangers they find within are all too real.
Description:
Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for help. And someone—or something—doesn’t want them to leave.
Investigating the dreams, the Society has learned a way for its agents to enter the strange, shadowy, dreamlike landscape. Fearing the dreams represent a larger threat, and with no time to lose, the Society sends an experienced group to investigate.
Dreams of a Dustbound Isle is part of the ongoing Absalom metaplot arc in the Year of Shattered Sanctuaries. It is the third of four scenarios in the arc. The arc will conclude with Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom. While playing the scenarios in order enhances the narrative of this four-part story arc, it is not required.
For levels 5-8. Someone is calling for help from a shadowy dream world. The PCs enter a shared dream to free them, but the dangers they find within are all too real.
Description:
Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for help. And someone—or something—doesn’t want them to leave.
Investigating the dreams, the Society has learned a way for its agents to enter the strange, shadowy, dreamlike landscape. Fearing the dreams represent a larger threat, and with no time to lose, the Society sends an experienced group to investigate.
Dreams of a Dustbound Isle is part of the ongoing Absalom metaplot arc in the Year of Shattered Sanctuaries. It is the third of four scenarios in the arc. The arc will conclude with Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom. While playing the scenarios in order enhances the narrative of this four-part story arc, it is not required.
For levels 5-8. Someone is calling for help from a shadowy dream world. The PCs enter a shared dream to free them, but the dangers they find within are all too real.
Description:
Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for help. And someone—or something—doesn’t want them to leave.
Investigating the dreams, the Society has learned a way for its agents to enter the strange, shadowy, dreamlike landscape. Fearing the dreams represent a larger threat, and with no time to lose, the Society sends an experienced group to investigate.
Dreams of a Dustbound Isle is part of the ongoing Absalom metaplot arc in the Year of Shattered Sanctuaries. It is the third of four scenarios in the arc. The arc will conclude with Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom. While playing the scenarios in order enhances the narrative of this four-part story arc, it is not required.
For levels 5-8. Someone is calling for help from a shadowy dream world. The PCs enter a shared dream to free them, but the dangers they find within are all too real.
Description:
Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for help. And someone—or something—doesn’t want them to leave.
Investigating the dreams, the Society has learned a way for its agents to enter the strange, shadowy, dreamlike landscape. Fearing the dreams represent a larger threat, and with no time to lose, the Society sends an experienced group to investigate.
Dreams of a Dustbound Isle is part of the ongoing Absalom metaplot arc in the Year of Shattered Sanctuaries. It is the third of four scenarios in the arc. The arc will conclude with Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom. While playing the scenarios in order enhances the narrative of this four-part story arc, it is not required.
For levels 5-8. Someone is calling for help from a shadowy dream world. The PCs enter a shared dream to free them, but the dangers they find within are all too real.
Description:
Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for help. And someone—or something—doesn’t want them to leave.
Investigating the dreams, the Society has learned a way for its agents to enter the strange, shadowy, dreamlike landscape. Fearing the dreams represent a larger threat, and with no time to lose, the Society sends an experienced group to investigate.
Dreams of a Dustbound Isle is part of the ongoing Absalom metaplot arc in the Year of Shattered Sanctuaries. It is the third of four scenarios in the arc. The arc will conclude with Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom. While playing the scenarios in order enhances the narrative of this four-part story arc, it is not required.
For levels 5-8. Someone is calling for help from a shadowy dream world. The PCs enter a shared dream to free them, but the dangers they find within are all too real.
Description:
Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for help. And someone—or something—doesn’t want them to leave.
Investigating the dreams, the Society has learned a way for its agents to enter the strange, shadowy, dreamlike landscape. Fearing the dreams represent a larger threat, and with no time to lose, the Society sends an experienced group to investigate.
Dreams of a Dustbound Isle is part of the ongoing Absalom metaplot arc in the Year of Shattered Sanctuaries. It is the third of four scenarios in the arc. The arc will conclude with Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom. While playing the scenarios in order enhances the narrative of this four-part story arc, it is not required.
For levels 1-4. The PCs are chaperoning a field trip to Woodsedge Lodge when delightful disaster strikes! They must act quickly to solve a mystery and restore order.
Description:
The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip!
For levels 1-4. The PCs are chaperoning a field trip to Woodsedge Lodge when delightful disaster strikes! They must act quickly to solve a mystery and restore order.
Description:
The students of Dacilane Academy are going on a field trip! As many of the academy’s students are the children of Pathfinders, what better place to visit than Woodsedge Lodge, one of the most famous Pathfinder Society lodges and the hub of the vast, mystical hedge maze known as the Maze of the Open Road? And who better to chaperone these students than a group of capable Pathfinder agents? When delightful disaster strikes, everyone will be glad that the Pathfinders came along for the trip!