For levels 5-8. The PCs must travel through a shadowy portal in the vaults of the Sandswept Hall of Osirion to eliminate the source of an unrelenting undead horde.
Description:
Venture-Captain Norden Balentiir called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team's successful efforts, the Society knows how the undead are entering the lodge. Now, the venture-captain has called on another elite team to venture into unknown territory, rescue their lost companions, and put a stop to the attacks.
For levels 5-8. The PCs must travel through a shadowy portal in the vaults of the Sandswept Hall of Osirion to eliminate the source of an unrelenting undead horde.
Description:
Venture-Captain Norden Balentiir called for an elite team of Pathfinder agents to strike back against the undead incursion and find the source of the unrelenting horde. Thanks to this team's successful efforts, the Society knows how the undead are entering the lodge. Now, the venture-captain has called on another elite team to venture into unknown territory, rescue their lost companions, and put a stop to the attacks.
No Pregens Available. For levels levels 9-12. The PCs pursue a pair of enigmatic Scrollmasters into a strange subterranean realm.
Description:
**No Pregens Available** The scrollmaster Effeflinn Whyst is never seen outside the libraries of the Pathfinder Society’s Grand Lodge. She speaks only in ancient songs and rhymes, and some claim that she has memorized every book in the archives. Kreighton Shaine, the enigmatic Master of Scrolls, avoids her at all costs. The two elves clearly share some history, but no one has ever learned their story. When Effeflinn suddenly rushes through a portal in the Grand Lodge, and Kreighton goes in after her, the Society organizes an expedition into the mysterious and deadly caverns on the other side of the portal. Where have the scrollmasters gone? What secrets have they kept, and why? The Society is going to need its best agents to face the dangers and solve the mysteries in the Cavern of the Sundered Song.
No Pregens Available. For levels levels 9-12. The PCs pursue a pair of enigmatic Scrollmasters into a strange subterranean realm.
Description:
**No Pregens Available** The scrollmaster Effeflinn Whyst is never seen outside the libraries of the Pathfinder Society’s Grand Lodge. She speaks only in ancient songs and rhymes, and some claim that she has memorized every book in the archives. Kreighton Shaine, the enigmatic Master of Scrolls, avoids her at all costs. The two elves clearly share some history, but no one has ever learned their story. When Effeflinn suddenly rushes through a portal in the Grand Lodge, and Kreighton goes in after her, the Society organizes an expedition into the mysterious and deadly caverns on the other side of the portal. Where have the scrollmasters gone? What secrets have they kept, and why? The Society is going to need its best agents to face the dangers and solve the mysteries in the Cavern of the Sundered Song.
No Pregens Available. For levels levels 9-12. The PCs pursue a pair of enigmatic Scrollmasters into a strange subterranean realm.
Description:
**No Pregens Available** The scrollmaster Effeflinn Whyst is never seen outside the libraries of the Pathfinder Society’s Grand Lodge. She speaks only in ancient songs and rhymes, and some claim that she has memorized every book in the archives. Kreighton Shaine, the enigmatic Master of Scrolls, avoids her at all costs. The two elves clearly share some history, but no one has ever learned their story. When Effeflinn suddenly rushes through a portal in the Grand Lodge, and Kreighton goes in after her, the Society organizes an expedition into the mysterious and deadly caverns on the other side of the portal. Where have the scrollmasters gone? What secrets have they kept, and why? The Society is going to need its best agents to face the dangers and solve the mysteries in the Cavern of the Sundered Song.
No Pregens Available. For levels levels 9-12. The PCs pursue a pair of enigmatic Scrollmasters into a strange subterranean realm.
Description:
**No Pregens Available** The scrollmaster Effeflinn Whyst is never seen outside the libraries of the Pathfinder Society’s Grand Lodge. She speaks only in ancient songs and rhymes, and some claim that she has memorized every book in the archives. Kreighton Shaine, the enigmatic Master of Scrolls, avoids her at all costs. The two elves clearly share some history, but no one has ever learned their story. When Effeflinn suddenly rushes through a portal in the Grand Lodge, and Kreighton goes in after her, the Society organizes an expedition into the mysterious and deadly caverns on the other side of the portal. Where have the scrollmasters gone? What secrets have they kept, and why? The Society is going to need its best agents to face the dangers and solve the mysteries in the Cavern of the Sundered Song.
For levels 3-6. The PCs enact a daring escape from Oppara as part of a ruse to draw out the Society's enemies and learn who's behind the city's recent crime spree.
Description:
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the Society’s enemies. For her plan to work, she’s going to need agents who are willing to take some risks, as there’s no telling what sinister forces might be responsible for the recent crimes in Oppara.
Escape from Oppara is part of the ongoing Taldor metaplot arc in the Year of Shattered Sanctuaries. It is the second and final scenario in the arc, which began with Pathfinder Society Scenario #3-11: No Time for Treason. While playing the previous scenario enhances the narrative of this two-part story arc, it is not required.
For levels 3-6. The PCs enact a daring escape from Oppara as part of a ruse to draw out the Society's enemies and learn who's behind the city's recent crime spree.
Description:
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the Society’s enemies. For her plan to work, she’s going to need agents who are willing to take some risks, as there’s no telling what sinister forces might be responsible for the recent crimes in Oppara.
Escape from Oppara is part of the ongoing Taldor metaplot arc in the Year of Shattered Sanctuaries. It is the second and final scenario in the arc, which began with Pathfinder Society Scenario #3-11: No Time for Treason. While playing the previous scenario enhances the narrative of this two-part story arc, it is not required.
For levels 3-6. The PCs enact a daring escape from Oppara as part of a ruse to draw out the Society's enemies and learn who's behind the city's recent crime spree.
Description:
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the Society’s enemies. For her plan to work, she’s going to need agents who are willing to take some risks, as there’s no telling what sinister forces might be responsible for the recent crimes in Oppara.
Escape from Oppara is part of the ongoing Taldor metaplot arc in the Year of Shattered Sanctuaries. It is the second and final scenario in the arc, which began with Pathfinder Society Scenario #3-11: No Time for Treason. While playing the previous scenario enhances the narrative of this two-part story arc, it is not required.
For levels 3-6. The PCs enact a daring escape from Oppara as part of a ruse to draw out the Society's enemies and learn who's behind the city's recent crime spree.
Description:
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the Society’s enemies. For her plan to work, she’s going to need agents who are willing to take some risks, as there’s no telling what sinister forces might be responsible for the recent crimes in Oppara.
Escape from Oppara is part of the ongoing Taldor metaplot arc in the Year of Shattered Sanctuaries. It is the second and final scenario in the arc, which began with Pathfinder Society Scenario #3-11: No Time for Treason. While playing the previous scenario enhances the narrative of this two-part story arc, it is not required.