For levels 3-6. Clues found at a string of recent crime scenes implicate one of the Society's own venture-captains in a nefarious plot! The PCs must investigate.
Description:
Gloriana Morilla reports that Venture-Captain Muesello has gone into hiding following a strange series of crimes during which the perpetrators used the Pathfinders’ iconic wayfinders. All of the crimes have targeted the assets and allies of Grand Princess Eutropia Stavian, the nation's new monarch. With the crime spree escalating and Muesello evading her agents at every turn, Gloriana Morilla needs a group of skilled Pathfinders to investigate the recent crimes and track down the wayward venture-captain. No Time for Treason is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Taldor. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. Clues found at a string of recent crime scenes implicate one of the Society's own venture-captains in a nefarious plot! The PCs must investigate.
Description:
Gloriana Morilla reports that Venture-Captain Muesello has gone into hiding following a strange series of crimes during which the perpetrators used the Pathfinders’ iconic wayfinders. All of the crimes have targeted the assets and allies of Grand Princess Eutropia Stavian, the nation's new monarch.
With the crime spree escalating and Muesello evading her agents at every turn, Gloriana Morilla needs a group of skilled Pathfinders to investigate the recent crimes and track down the wayward venture-captain.
No Time for Treason is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Taldor. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. Clues found at a string of recent crime scenes implicate one of the Society's own venture-captains in a nefarious plot! The PCs must investigate.
Description:
Gloriana Morilla reports that Venture-Captain Muesello has gone into hiding following a strange series of crimes during which the perpetrators used the Pathfinders’ iconic wayfinders. All of the crimes have targeted the assets and allies of Grand Princess Eutropia Stavian, the nation's new monarch.
With the crime spree escalating and Muesello evading her agents at every turn, Gloriana Morilla needs a group of skilled Pathfinders to investigate the recent crimes and track down the wayward venture-captain.
No Time for Treason is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Taldor. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. Clues found at a string of recent crime scenes implicate one of the Society's own venture-captains in a nefarious plot! The PCs must investigate.
Description:
Gloriana Morilla reports that Venture-Captain Muesello has gone into hiding following a strange series of crimes during which the perpetrators used the Pathfinders’ iconic wayfinders. All of the crimes have targeted the assets and allies of Grand Princess Eutropia Stavian, the nation's new monarch.
With the crime spree escalating and Muesello evading her agents at every turn, Gloriana Morilla needs a group of skilled Pathfinders to investigate the recent crimes and track down the wayward venture-captain.
No Time for Treason is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Taldor. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. Clues found at a string of recent crime scenes implicate one of the Society's own venture-captains in a nefarious plot! The PCs must investigate.
Description:
Gloriana Morilla reports that Venture-Captain Muesello has gone into hiding following a strange series of crimes during which the perpetrators used the Pathfinders’ iconic wayfinders. All of the crimes have targeted the assets and allies of Grand Princess Eutropia Stavian, the nation's new monarch.
With the crime spree escalating and Muesello evading her agents at every turn, Gloriana Morilla needs a group of skilled Pathfinders to investigate the recent crimes and track down the wayward venture-captain.
No Time for Treason is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Taldor. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 3-6. Clues found at a string of recent crime scenes implicate one of the Society's own venture-captains in a nefarious plot! The PCs must investigate.
Description:
Gloriana Morilla reports that Venture-Captain Muesello has gone into hiding following a strange series of crimes during which the perpetrators used the Pathfinders’ iconic wayfinders. All of the crimes have targeted the assets and allies of Grand Princess Eutropia Stavian, the nation's new monarch.
With the crime spree escalating and Muesello evading her agents at every turn, Gloriana Morilla needs a group of skilled Pathfinders to investigate the recent crimes and track down the wayward venture-captain.
No Time for Treason is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Taldor. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 1-4. An outraged foe of the Society aims to ruin the grand opening celebration of the Society's new lodge! The PCs must thwart the villain's devious plan.
Description:
It is now time to prepare the new Sedeq lodge for a grand opening celebration. Important figures from all across Qadira have been invited to attend, and the Society is counting on its agents to ensure the event goes off without a hitch. The Society's future in Qadira may depend on the success, or failure, of this event!
Fury's Toll is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. The first part of this arc is Pathfinder Society Scenario #3-08: Foundation's Price. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 1-4. An outraged foe of the Society aims to ruin the grand opening celebration of the Society's new lodge! The PCs must thwart the villain's devious plan.
Description:
It is now time to prepare the new Sedeq lodge for a grand opening celebration. Important figures from all across Qadira have been invited to attend, and the Society is counting on its agents to ensure the event goes off without a hitch. The Society's future in Qadira may depend on the success, or failure, of this event!
Fury's Toll is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. The first part of this arc is Pathfinder Society Scenario #3-08: Foundation's Price. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
For levels 1-4. An outraged foe of the Society aims to ruin the grand opening celebration of the Society's new lodge! The PCs must thwart the villain's devious plan.
Description:
It is now time to prepare the new Sedeq lodge for a grand opening celebration. Important figures from all across Qadira have been invited to attend, and the Society is counting on its agents to ensure the event goes off without a hitch. The Society's future in Qadira may depend on the success, or failure, of this event!
Fury's Toll is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. The first part of this arc is Pathfinder Society Scenario #3-08: Foundation's Price. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
A repeatable adventure for levels 3-6. Heed the call for heroes! The PCs must perform heroic deeds in the Forest of Trials to secure a fey guardian's continued allegiance.
Description:
The Society earned the approval of Port Valen's leaders to establish a new Pathfinder lodge in a former feasting hall. Venture-Captains requested permission for the Society to connect their new lodge to the Maze of the Open Road and strengthen the Society's presence in Arcadia. Rather than establish such a connection on their own, the venture-captains consulted Port Valen's leaders to determine the most responsible means of opening the portal. Their careful research brought them to a fey guardian in the Forest of Trials. The guardian readily agreed to the Society's proposal, on one condition. To keep the portal opened, the Society must regularly send heroes to perform heroic deeds in and around the Forest of Trials!
In this repeatable scenario, the PCs visit Port Valen and perform a series of deeds to earn the approval of the forest guardian.