What could go wrong on a mission to sneak into a pirate city and strike up an alliance with a canny captain?
Description:
Venture-Captain Calisro Bennary has arranged for the PC’s transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Perilous without throwing a few punches in a proper pub brawl!
What could go wrong on a mission to sneak into a pirate city and strike up an alliance with a canny captain?
Description:
Venture-Captain Calisro Bennary has arranged for the PC’s transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Perilous without throwing a few punches in a proper pub brawl!
PFS Quest 4: Port Peril Pub Crawl (levels 1-4) (Russian)
Summary:
What could go wrong on a mission to sneak into a pirate city and strike up an alliance with a canny captain? This session will be in Russian.
Description:
**THIS SESSION IS IN RUSSIAN**
**THIS SESSION IS IN RUSSIAN**
**THIS SESSION IS IN RUSSIAN**
Venture-Captain Calisro Bennary has arranged for the PC’s transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Perilous without throwing a few punches in a proper pub brawl!
PFS Quest 5: The Dragon Who Stole Evoking Day (levels 3-6)
Summary:
A missing crate of pyrotechnics intended for an annual festival go missing and the PCs are tasked with finding and retrieving them.
Description:
The sage Ameopheus has a long history with the Pathfinder Society and he has called upon his allies to assist with an unusual task: tracking down a missing supply of wands and fireworks intended for use in the city of Sothis's annual Evoking Day celebration! The PCs will have to investigate a crowded city and track down the missing pyrotechnics, but the current owner of the explosive ordnance might not be so willing to simply turn it over.
PFS Quest 5: The Dragon Who Stole Evoking Day (levels 3-6)
Summary:
A missing crate of pyrotechnics intended for an annual festival go missing and the PCs are tasked with finding and retrieving them.
Description:
The sage Ameopheus has a long history with the Pathfinder Society and he has called upon his allies to assist with an unusual task: tracking down a missing supply of wands and fireworks intended for use in the city of Sothis's annual Evoking Day celebration! The PCs will have to investigate a crowded city and track down the missing pyrotechnics, but the current owner of the explosive ordnance might not be so willing to simply turn it over.
PFS Quest 5: The Dragon Who Stole Evoking Day (levels 3-6)
Summary:
A missing crate of pyrotechnics intended for an annual festival go missing and the PCs are tasked with finding and retrieving them.
Description:
The sage Ameopheus has a long history with the Pathfinder Society and he has called upon his allies to assist with an unusual task: tracking down a missing supply of wands and fireworks intended for use in the city of Sothis's annual Evoking Day celebration! The PCs will have to investigate a crowded city and track down the missing pyrotechnics, but the current owner of the explosive ordnance might not be so willing to simply turn it over.
PFS Quest 5: The Dragon Who Stole Evoking Day (levels 3-6)
Summary:
A missing crate of pyrotechnics intended for an annual festival go missing and the PCs are tasked with finding and retrieving them.
Description:
The sage Ameopheus has a long history with the Pathfinder Society and he has called upon his allies to assist with an unusual task: tracking down a missing supply of wands and fireworks intended for use in the city of Sothis's annual Evoking Day celebration! The PCs will have to investigate a crowded city and track down the missing pyrotechnics, but the current owner of the explosive ordnance might not be so willing to simply turn it over.
The PCs are sent to secure an archaeological site in Thuvia where not all is as they were led to believe.
Description:
The Ruby Prince has banned much of the archaeology that once took place in the nation of Osirion. Rather than quelling the demand for access to the mysteries of ancient Osirion, this created a new market among Osirion's neighbors. Prince Zinlo, ruler of the city-state of Aspenthar, has offered several potentially interesting contracts to explore and document ancient sites within his holdings. As the PCs are sent to secure one of these sites, will they uncover new secrets long lost to modern recollection, or will they find that the Prince Zinlo's offer truly is too good to be true?
The PCs are sent to secure an archaeological site in Thuvia where not all is as they were led to believe.
Description:
The Ruby Prince has banned much of the archaeology that once took place in the nation of Osirion. Rather than quelling the demand for access to the mysteries of ancient Osirion, this created a new market among Osirion's neighbors. Prince Zinlo, ruler of the city-state of Aspenthar, has offered several potentially interesting contracts to explore and document ancient sites within his holdings. As the PCs are sent to secure one of these sites, will they uncover new secrets long lost to modern recollection, or will they find that the Prince Zinlo's offer truly is too good to be true?
The PCs are sent to secure an archaeological site in Thuvia where not all is as they were led to believe.
Description:
The Ruby Prince has banned much of the archaeology that once took place in the nation of Osirion. Rather than quelling the demand for access to the mysteries of ancient Osirion, this created a new market among Osirion's neighbors. Prince Zinlo, ruler of the city-state of Aspenthar, has offered several potentially interesting contracts to explore and document ancient sites within his holdings. As the PCs are sent to secure one of these sites, will they uncover new secrets long lost to modern recollection, or will they find that the Prince Zinlo's offer truly is too good to be true?