Enter the ruins of an ancient temple in search of clues to a long-lost faith, and contend with others who are determined to claim the ruin.
Description:
In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.
Enter the ruins of an ancient temple in search of clues to a long-lost faith, and contend with others who are determined to claim the ruin.
Description:
In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.
Enter the ruins of an ancient temple in search of clues to a long-lost faith, and contend with others who are determined to claim the ruin.
Description:
In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.
Enter the ruins of an ancient temple in search of clues to a long-lost faith, and contend with others who are determined to claim the ruin.
Description:
In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.
PFS #4-04: King of the Storval Stairs (levels 7-11)
Summary:
While attempting to plot a route, Pathfinders run into a self-proclaimed king. Only through guile, diplomacy, or steel will they gain safe passage.
Description:
The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval Stairs. Only through guile, diplomacy, or cold steel will the Pathfinders ensure access to iconic Thassilonian location.
PFS #4-04: King of the Storval Stairs (levels 7-11)
Summary:
While attempting to plot a route, Pathfinders run into a self-proclaimed king. Only through guile, diplomacy, or steel will they gain safe passage.
Description:
The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval Stairs. Only through guile, diplomacy, or cold steel will the Pathfinders ensure access to iconic Thassilonian location.
Hijinks and grim battles alike abound as a simple escort mission winds through fey lands plagued by deathless monsters.
Description:
The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget—presuming they survive.
Hijinks and grim battles alike abound as a simple escort mission winds through fey lands plagued by deathless monsters.
Description:
The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget—presuming they survive.
The Aspis Consortium strikes again. Will they take over an uncannily fortunate market, or will the cause of its luck turn against everyone?
Description:
When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?
The Aspis Consortium strikes again. Will they take over an uncannily fortunate market, or will the cause of its luck turn against everyone?
Description:
When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?