Track down and recover cursed relics that have claimed the lives of numerous Pathfinders, but be careful, lest you fall victim to the same ill fortune.
Description:
When Pathfinders in and around the Osirian capital of Sothis don’t respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society’s past.
Track down and recover cursed relics that have claimed the lives of numerous Pathfinders, but be careful, lest you fall victim to the same ill fortune.
Description:
When Pathfinders in and around the Osirian capital of Sothis don’t respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society’s past.
Temporarily turn into a zombie for an undercover mission in Geb, a land where undead rule.
Description:
The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?
Temporarily turn into a zombie for an undercover mission in Geb, a land where undead rule.
Description:
The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?
Temporarily turn into a zombie for an undercover mission in Geb, a land where undead rule.
Description:
The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?
Protecting a group of goblin prisoners from the frozen wilderness might be easy, but who can protect them from themselves?
Description:
Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.
Protecting a group of goblin prisoners from the frozen wilderness might be easy, but who can protect them from themselves?
Description:
Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.
Protecting a group of goblin prisoners from the frozen wilderness might be easy, but who can protect them from themselves?
Description:
Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.
Protecting a group of goblin prisoners from the frozen wilderness might be easy, but who can protect them from themselves?
Description:
Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.
Can you convince a reluctant centaur hero to help the Pathfinders win a martial arts tournament?
Description:
The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen’s greatest heroes, in it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.