A haunted mansion in Ustalav contains an ancient trove, but the PCs must defeat the maestro behind the grim symphony before they can claim their treasure.
Description:
In the depths of Ustalav, a nefarious doctor conducts dark experiments on creatures both living and dead from his stolen abode in an ancient keep. Now, the parliament of citizens who own the land the keep is built on wish to be free of the grim shadow that waits just beyond their doorstep, and they've offered the Pathfinder Society the ancient library in the keep's vaults as payments for removing its current occupant. Will the Pathfinders liberate the keep and protect the townsfolk from the dark things lurking within its corridors, or will they join the ranks of the undead dancing to Dr. Velshen's grim symphony?
A haunted mansion in Ustalav contains an ancient trove, but the PCs must defeat the maestro behind the grim symphony before they can claim their treasure.
Description:
In the depths of Ustalav, a nefarious doctor conducts dark experiments on creatures both living and dead from his stolen abode in an ancient keep. Now, the parliament of citizens who own the land the keep is built on wish to be free of the grim shadow that waits just beyond their doorstep, and they've offered the Pathfinder Society the ancient library in the keep's vaults as payments for removing its current occupant. Will the Pathfinders liberate the keep and protect the townsfolk from the dark things lurking within its corridors, or will they join the ranks of the undead dancing to Dr. Velshen's grim symphony?
A haunted mansion in Ustalav contains an ancient trove, but the PCs must defeat the maestro behind the grim symphony before they can claim their treasure.
Description:
In the depths of Ustalav, a nefarious doctor conducts dark experiments on creatures both living and dead from his stolen abode in an ancient keep. Now, the parliament of citizens who own the land the keep is built on wish to be free of the grim shadow that waits just beyond their doorstep, and they've offered the Pathfinder Society the ancient library in the keep's vaults as payments for removing its current occupant. Will the Pathfinders liberate the keep and protect the townsfolk from the dark things lurking within its corridors, or will they join the ranks of the undead dancing to Dr. Velshen's grim symphony?
A haunted mansion in Ustalav contains an ancient trove, but the PCs must defeat the maestro behind the grim symphony before they can claim their treasure.
Description:
In the depths of Ustalav, a nefarious doctor conducts dark experiments on creatures both living and dead from his stolen abode in an ancient keep. Now, the parliament of citizens who own the land the keep is built on wish to be free of the grim shadow that waits just beyond their doorstep, and they've offered the Pathfinder Society the ancient library in the keep's vaults as payments for removing its current occupant. Will the Pathfinders liberate the keep and protect the townsfolk from the dark things lurking within its corridors, or will they join the ranks of the undead dancing to Dr. Velshen's grim symphony?
A haunted mansion in Ustalav contains an ancient trove, but the PCs must defeat the maestro behind the grim symphony before they can claim their treasure. This session is in French.
Description:
**THIS SESSION IS IN FRENCH** **THIS SESSION IS IN FRENCH** **THIS SESSION IS IN FRENCH** In the depths of Ustalav, a nefarious doctor conducts dark experiments on creatures both living and dead from his stolen abode in an ancient keep. Now, the parliament of citizens who own the land the keep is built on wish to be free of the grim shadow that waits just beyond their doorstep, and they've offered the Pathfinder Society the ancient library in the keep's vaults as payments for removing its current occupant. Will the Pathfinders liberate the keep and protect the townsfolk from the dark things lurking within its corridors, or will they join the ranks of the undead dancing to Dr. Velshen's grim symphony?
Mayhem and undersea adventure await in this search for sunken treasure in the roiling waters of Absalom's harbor.
Description:
When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor.
Mayhem and undersea adventure await in this search for sunken treasure in the roiling waters of Absalom's harbor.
Description:
When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor.
Mayhem and undersea adventure await in this search for sunken treasure in the roiling waters of Absalom's harbor.
Description:
When rumors stir of a hidden treasure ship in Absalom's Flotsam Graveyard, the Pathfinder Society sends you beneath the Inner Sea to investigate. Mayhem, undersea adventure, and chaos are to be had in this rousing rampage beneath the roiling waters of Absalom's harbor.
PFS #1-33: Assault on the Kingdom of the Impossible (levels 1-5)
Summary:
On the island of Jalmeray, trick a group of bandits into leading you right into the heart of their operations and put a stop to their thievery.
Description:
The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.
PFS #1-33: Assault on the Kingdom of the Impossible (levels 1-5)
Summary:
On the island of Jalmeray, trick a group of bandits into leading you right into the heart of their operations and put a stop to their thievery.
Description:
The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.