PFS #1-24: Lightning Strikes, Stars Fall (levels 5-8)
Summary:
The Pathfinders must scout a clear path for a caravan traveling to the Numerian capital of Starfall.
Description:
The Pathfinder Society is called to action once more! Venture-Captain Dagur Hawksight needs a skilled group of experienced adventurers to scout ahead of a caravan crossing the Numerian wastes. Only the most skilled explorers can be entrusted with such a mission, for deadly pools of poison, fearsome mutants, and robots of all sizes are only the best-known dangers to plague the wastes. Lurking in the shadows, a gang of criminals armed with advanced technology seek to stop the PCs from completing their mission. Can the PCs overcome the many challenges before them, or will Hawksight's mission end in deadly failure?
PFS #1-24: Lightning Strikes, Stars Fall (levels 5-8)
Summary:
The Pathfinders must scout a clear path for a caravan traveling to the Numerian capital of Starfall.
Description:
The Pathfinder Society is called to action once more! Venture-Captain Dagur Hawksight needs a skilled group of experienced adventurers to scout ahead of a caravan crossing the Numerian wastes. Only the most skilled explorers can be entrusted with such a mission, for deadly pools of poison, fearsome mutants, and robots of all sizes are only the best-known dangers to plague the wastes. Lurking in the shadows, a gang of criminals armed with advanced technology seek to stop the PCs from completing their mission. Can the PCs overcome the many challenges before them, or will Hawksight's mission end in deadly failure?
PFS #1-24: Lightning Strikes, Stars Fall (levels 5-8)
Summary:
The Pathfinders must scout a clear path for a caravan traveling to the Numerian capital of Starfall.
Description:
The Pathfinder Society is called to action once more! Venture-Captain Dagur Hawksight needs a skilled group of experienced adventurers to scout ahead of a caravan crossing the Numerian wastes. Only the most skilled explorers can be entrusted with such a mission, for deadly pools of poison, fearsome mutants, and robots of all sizes are only the best-known dangers to plague the wastes. Lurking in the shadows, a gang of criminals armed with advanced technology seek to stop the PCs from completing their mission. Can the PCs overcome the many challenges before them, or will Hawksight's mission end in deadly failure?
PFS #1-24: Lightning Strikes, Stars Fall (levels 5-8) (Portuguese)
Summary:
The Pathfinders must scout a clear path for a caravan traveling to the Numerian capital of Starfall. This session will be in Portuguese.
Description:
**THIS SESSION WILL BE IN PORTUGUESE** **THIS SESSION WILL BE IN PORTUGUESE** **THIS SESSION WILL BE IN PORTUGUESE** The Pathfinder Society is called to action once more! Venture-Captain Dagur Hawksight needs a skilled group of experienced adventurers to scout ahead of a caravan crossing the Numerian wastes. Only the most skilled explorers can be entrusted with such a mission, for deadly pools of poison, fearsome mutants, and robots of all sizes are only the best-known dangers to plague the wastes. Lurking in the shadows, a gang of criminals armed with advanced technology seek to stop the PCs from completing their mission. Can the PCs overcome the many challenges before them, or will Hawksight's mission end in deadly failure?
A haunted mansion in Ustalav contains an ancient trove, but the PCs must defeat the maestro behind the grim symphony before they can claim their treasure.
Description:
In the depths of Ustalav, a nefarious doctor conducts dark experiments on creatures both living and dead from his stolen abode in an ancient keep. Now, the parliament of citizens who own the land the keep is built on wish to be free of the grim shadow that waits just beyond their doorstep, and they've offered the Pathfinder Society the ancient library in the keep's vaults as payments for removing its current occupant. Will the Pathfinders liberate the keep and protect the townsfolk from the dark things lurking within its corridors, or will they join the ranks of the undead dancing to Dr. Velshen's grim symphony?
A haunted mansion in Ustalav contains an ancient trove, but the PCs must defeat the maestro behind the grim symphony before they can claim their treasure.
Description:
In the depths of Ustalav, a nefarious doctor conducts dark experiments on creatures both living and dead from his stolen abode in an ancient keep. Now, the parliament of citizens who own the land the keep is built on wish to be free of the grim shadow that waits just beyond their doorstep, and they've offered the Pathfinder Society the ancient library in the keep's vaults as payments for removing its current occupant. Will the Pathfinders liberate the keep and protect the townsfolk from the dark things lurking within its corridors, or will they join the ranks of the undead dancing to Dr. Velshen's grim symphony?
A haunted mansion in Ustalav contains an ancient trove, but the PCs must defeat the maestro behind the grim symphony before they can claim their treasure.
Description:
In the depths of Ustalav, a nefarious doctor conducts dark experiments on creatures both living and dead from his stolen abode in an ancient keep. Now, the parliament of citizens who own the land the keep is built on wish to be free of the grim shadow that waits just beyond their doorstep, and they've offered the Pathfinder Society the ancient library in the keep's vaults as payments for removing its current occupant. Will the Pathfinders liberate the keep and protect the townsfolk from the dark things lurking within its corridors, or will they join the ranks of the undead dancing to Dr. Velshen's grim symphony?
A haunted mansion in Ustalav contains an ancient trove, but the PCs must defeat the maestro behind the grim symphony before they can claim their treasure.
Description:
In the depths of Ustalav, a nefarious doctor conducts dark experiments on creatures both living and dead from his stolen abode in an ancient keep. Now, the parliament of citizens who own the land the keep is built on wish to be free of the grim shadow that waits just beyond their doorstep, and they've offered the Pathfinder Society the ancient library in the keep's vaults as payments for removing its current occupant. Will the Pathfinders liberate the keep and protect the townsfolk from the dark things lurking within its corridors, or will they join the ranks of the undead dancing to Dr. Velshen's grim symphony?
A haunted mansion in Ustalav contains an ancient trove, but the PCs must defeat the maestro behind the grim symphony before they can claim their treasure.
Description:
In the depths of Ustalav, a nefarious doctor conducts dark experiments on creatures both living and dead from his stolen abode in an ancient keep. Now, the parliament of citizens who own the land the keep is built on wish to be free of the grim shadow that waits just beyond their doorstep, and they've offered the Pathfinder Society the ancient library in the keep's vaults as payments for removing its current occupant. Will the Pathfinders liberate the keep and protect the townsfolk from the dark things lurking within its corridors, or will they join the ranks of the undead dancing to Dr. Velshen's grim symphony?
A haunted mansion in Ustalav contains an ancient trove, but the PCs must defeat the maestro behind the grim symphony before they can claim their treasure.
Description:
In the depths of Ustalav, a nefarious doctor conducts dark experiments on creatures both living and dead from his stolen abode in an ancient keep. Now, the parliament of citizens who own the land the keep is built on wish to be free of the grim shadow that waits just beyond their doorstep, and they've offered the Pathfinder Society the ancient library in the keep's vaults as payments for removing its current occupant. Will the Pathfinders liberate the keep and protect the townsfolk from the dark things lurking within its corridors, or will they join the ranks of the undead dancing to Dr. Velshen's grim symphony?