Total party kills suck, but while the campaign ends, the story doesn't. What happens when a fight with a necromancer goes wrong, and you end up part of his skeletal horde?
With the preparations for the upcoming war against D'Gar in full swing, you are tasked to deal with this "squirrel threat." Is this but a mere distraction or is there something else going on?
With the preparations for the upcoming war against D'Gar in full swing, you are tasked to deal with this "squirrel threat." Is this but a mere distraction or is there something else going on?
With the preparations for the upcoming war against D'Gar in full swing, you are tasked to deal with this "squirrel threat." Is this but a mere distraction or is there something else going on?
With the preparations for the upcoming war against D'Gar in full swing, you are tasked to deal with this "squirrel threat." Is this but a mere distraction or is there something else going on?
With the preparations for the upcoming war against D'Gar in full swing, you are tasked to deal with this "squirrel threat." Is this but a mere distraction or is there something else going on?
The demon Koth'Vaul, one of the Pathfinder Society's most formidable enemies, aspires to return from the Abyss and wreak havoc for past insults.
Description:
(No pregens available) Over a century ago, hordes from the Abyss surged forth onto Golarion, creating a corrupted land called the Worldwound. Legions of crusaders fought against the demonic incursion, containing it behind a wall of holy artifacts. The Pathfinder Society's forces pushed back a demonic siege and reclaimed land, which allowed heroes playing the Wrath of the Righteous Adventure Path to seal the Worldwound and slay Deskari, the demon lord responsible for its creation. The reclaimed land remains scarred and fragile, and on the Abyssal Plane itself, artifacts and powers tied to Deskari remain unclaimed. An enemy of the Pathfinder Society, the demon Koth'Vaul, wishes to seize upon these opportunities. Unless the PCs thwart him, Koth'Vaul's will wreak truly terrifying vengeance upon the Pathfinder Society. Written by Cole Kronewitter.
The demon Koth'Vaul, one of the Pathfinder Society's most formidable enemies, aspires to return from the Abyss and wreak havoc for past insults.
Description:
(No pregens available) Over a century ago, hordes from the Abyss surged forth onto Golarion, creating a corrupted land called the Worldwound. Legions of crusaders fought against the demonic incursion, containing it behind a wall of holy artifacts. The Pathfinder Society's forces pushed back a demonic siege and reclaimed land, which allowed heroes playing the Wrath of the Righteous Adventure Path to seal the Worldwound and slay Deskari, the demon lord responsible for its creation. The reclaimed land remains scarred and fragile, and on the Abyssal Plane itself, artifacts and powers tied to Deskari remain unclaimed. An enemy of the Pathfinder Society, the demon Koth'Vaul, wishes to seize upon these opportunities. Unless the PCs thwart him, Koth'Vaul's will wreak truly terrifying vengeance upon the Pathfinder Society. Written by Cole Kronewitter.
The demon Koth'Vaul, one of the Pathfinder Society's most formidable enemies, aspires to return from the Abyss and wreak havoc for past insults.
Description:
(No pregens available) Over a century ago, hordes from the Abyss surged forth onto Golarion, creating a corrupted land called the Worldwound. Legions of crusaders fought against the demonic incursion, containing it behind a wall of holy artifacts. The Pathfinder Society's forces pushed back a demonic siege and reclaimed land, which allowed heroes playing the Wrath of the Righteous Adventure Path to seal the Worldwound and slay Deskari, the demon lord responsible for its creation. The reclaimed land remains scarred and fragile, and on the Abyssal Plane itself, artifacts and powers tied to Deskari remain unclaimed. An enemy of the Pathfinder Society, the demon Koth'Vaul, wishes to seize upon these opportunities. Unless the PCs thwart him, Koth'Vaul's will wreak truly terrifying vengeance upon the Pathfinder Society. Written by Cole Kronewitter.
The shards of the relic the Shattered Shield of Arnisant are safely enshrined. Why did one appear in an auction in a land where religion is banned?
Description:
When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil. However, the Society's sources have confirmed that the seller does indeed seem to have a powerful magical relic identical to one of the shards, so the Pathfinders have sent a team to investigate. What secrets might be uncovered in this nation where religion is banned? And who besides the Pathfinder Society and their allies in Lastwall might be seeking the purported relic? Contents in The Shattered Shield also contribute directly to the ongoing storyline of the Dark Archive faction. Written by Leo Glass.