The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
Bring your own 12th level character (PFS Legal) or use a pregen! You die, she dies, everybody dies except 1 in this free-for-all tournament. Prizes for top 3 winners.
In this Planescape adventure, scofflaws on the streets of Torch start their own gang & settle old scores with their former bosses. No prior knowledge of Planescape required.
In this Planescape adventure, scofflaws on the streets of Torch start their own gang & settle old scores with their former bosses. No prior knowledge of the setting required.
Description:
This is a ConTessa event led by someone who belongs to a historically underrepresented group. For more information about who we are and what we do, find us on the web at contessa.rocks.
Facing threats of the new land is one thing; much worse to realize 1 of your own people tried to destroy the entire settlement & all hopes for a future. Will new information save you?
Description:
Our Nordic friends have been shown a great truth about existence and a future they cannot avoid. Facing threats of the new land is one thing, it is much worse to realize one of your own people tried to wipe everyone and everything out. The threat within has gone to ground but will new information help you fulfill your vow to end the threat they pose. Shorefall games routinely sell out, but feel free to stop by the game with generic tickets and see if a slot has opened up.