PFS Interactive Special #8-99: The Solstice Scar, Version 3 (Levels 1-2)
Summary:
An undead menace stirs in the frozen north. Before it invades during the next winter solstice, the Society must retrace a paladin's steps & rebuild her holy weapons in this epic evolving story.
Description:
A Pathfinder Society Interactive Special designed for levels 1–11.
Recently, the Blakros Museum prepared a display of relics from the Shining Crusade, a holy coalition that defeated the greatest lich to threaten Golarion. Just days before its debut, trouble erupted and Pathfinders intervened. Their discovery of a relic key to averting a millennium old disaster leads them to travel to the frozen north. There, they complete a fallen hero's unfinished business and vanquish a powerful foe that rules from the icy Tusk Mountains. Then they continue to Lastwall's tangled Fangwood to earn the favor of a powerful celestial being and destroy a sinister curse.
"The Solstice Scar" is a multi-table interactive adventure where groups’ actions affect and contribute to the entire room's success. This is the third installment in the modular adventure.
Written by Andrew Hoskins and Kalervo Oikarinen
PFS Interactive Special #8-99: The Solstice Scar, Version 3 (Levels 3-4)
Summary:
An undead menace stirs in the frozen north. Before it invades during the next winter solstice, the Society must retrace a paladin's steps & rebuild her holy weapons in this epic evolving story.
Description:
A Pathfinder Society Interactive Special designed for levels 1–11.
Recently, the Blakros Museum prepared a display of relics from the Shining Crusade, a holy coalition that defeated the greatest lich to threaten Golarion. Just days before its debut, trouble erupted and Pathfinders intervened. Their discovery of a relic key to averting a millennium old disaster leads them to travel to the frozen north. There, they complete a fallen hero's unfinished business and vanquish a powerful foe that rules from the icy Tusk Mountains. Then they continue to Lastwall's tangled Fangwood to earn the favor of a powerful celestial being and destroy a sinister curse.
"The Solstice Scar" is a multi-table interactive adventure where groups’ actions affect and contribute to the entire room's success. This is the third installment in the modular adventure.
Written by Andrew Hoskins and Kalervo Oikarinen
PFS Interactive Special #8-99: The Solstice Scar, Version 3 (Levels 5-6)
Summary:
An undead menace stirs in the frozen north. Before it invades during the next winter solstice, the Society must retrace a paladin's steps & rebuild her holy weapons in this epic evolving story.
Description:
A Pathfinder Society Interactive Special designed for levels 1–11.
Recently, the Blakros Museum prepared a display of relics from the Shining Crusade, a holy coalition that defeated the greatest lich to threaten Golarion. Just days before its debut, trouble erupted and Pathfinders intervened. Their discovery of a relic key to averting a millennium old disaster leads them to travel to the frozen north. There, they complete a fallen hero's unfinished business and vanquish a powerful foe that rules from the icy Tusk Mountains. Then they continue to Lastwall's tangled Fangwood to earn the favor of a powerful celestial being and destroy a sinister curse.
"The Solstice Scar" is a multi-table interactive adventure where groups’ actions affect and contribute to the entire room's success. This is the third installment in the modular adventure.
Written by Andrew Hoskins and Kalervo Oikarinen
PFS Interactive Special #8-99: The Solstice Scar, Version 3 (Levels 7-9)
Summary:
An undead menace stirs in the frozen north. Before it invades during the next winter solstice, the Society must retrace a paladin's steps & rebuild her holy weapons in this epic evolving story.
Description:
A Pathfinder Society Interactive Special designed for levels 1–11.
Recently, the Blakros Museum prepared a display of relics from the Shining Crusade, a holy coalition that defeated the greatest lich to threaten Golarion. Just days before its debut, trouble erupted and Pathfinders intervened. Their discovery of a relic key to averting a millennium old disaster leads them to travel to the frozen north. There, they complete a fallen hero's unfinished business and vanquish a powerful foe that rules from the icy Tusk Mountains. Then they continue to Lastwall's tangled Fangwood to earn the favor of a powerful celestial being and destroy a sinister curse.
"The Solstice Scar" is a multi-table interactive adventure where groups’ actions affect and contribute to the entire room's success. This is the third installment in the modular adventure.
Written by Andrew Hoskins and Kalervo Oikarinen
PFS Interactive Special #8-99: The Solstice Scar, Version 3 (Levels 9-11)
Summary:
An undead menace stirs in the frozen north. Before it invades during the next winter solstice, the Society must retrace a paladin's steps & rebuild her holy weapons in this epic evolving story.
Description:
A Pathfinder Society Interactive Special designed for levels 1–11.
Recently, the Blakros Museum prepared a display of relics from the Shining Crusade, a holy coalition that defeated the greatest lich to threaten Golarion. Just days before its debut, trouble erupted and Pathfinders intervened. Their discovery of a relic key to averting a millennium old disaster leads them to travel to the frozen north. There, they complete a fallen hero's unfinished business and vanquish a powerful foe that rules from the icy Tusk Mountains. Then they continue to Lastwall's tangled Fangwood to earn the favor of a powerful celestial being and destroy a sinister curse.
"The Solstice Scar" is a multi-table interactive adventure where groups’ actions affect and contribute to the entire room's success. This is the third installment in the modular adventure.
Written by Andrew Hoskins and Kalervo Oikarinen
Play Pathfinder with Author & Game Designer Jason Bulmahn of Paizo
Summary:
A mingle-friendly evening of snacks, games, a silent auction, & awesome conversation - all to raise money for charity. Also receive a swag bag valued at over $100.
Description:
Jason (http://paizo.com/people/JasonBulmahn) is the creator of the Pathfinder Roleplaying Game and is the Lead Designer at Paizo Inc. He has served as Associate Editor for Dragon Magazine. Check out his Youtube Channel: https://www.youtube.com/channel/UCQZl536LJrUocOHL9OhtplQ
Learn about Worldbuilders' mission at https://worldbuilders.org/our-story/mission/
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society
The Isle of Kortos may boast Absalom's grandeur, but the mountainous interior is jagged & wild. Raiders have descended to attack caravans, stealing a valuable relic the PCs must recover.
Description:
Pathfinder 2nd edition playtest rules.
A Pathfinder Society scenario designed for 5th-level.
Pregenerated characters available.
Although most of the Society’s discoveries come from distant lands and enter through Absalom’s harbor, some of the greatest discoveries appear in the metropolis’s backyard. When an extraordinary relic surfaces in the nearby town of Diobel, the Pathfinder Society dispatches an agent to recover and transport it back to the Grand Lodge. That strategy fell through when the agent disappeared along the road to Diobel. The Pathfinders must learn what befell their comrade and recover the shipment—a task that will take them into the dangerous wilds of the island’s interior.
Written by Luis Loza.
Pathfinder Society