Off the coast of the pirate island Tempest Cay, the PCs discover a shipwreck & discover why the surrounding waters have become even more perilous than usual.
Description:
A Pathfinder Society Scenario designed for levels 1–5.
When a ship that Venture-Captain Calisro Benarry hired to ferry Pathfinders to the Gloomspires vanished, she called upon diviners to speak to the sailors, only to learn that they had met a watery grave. Benarry has narrowed down the ship’s location to the shoals off the coast of the pirate island of Tempest Cay. While the venture-captain asks some questions on shore and searches for survivors, the PCs must travel out to the shipwreck, uncover the reason why a crew of experienced sailors met their doom, and discover why the nearby ocean has been growing increasingly perilous.
Focus: Concordance faction.
Written by Gabrielle Harborwy.
Off the coast of the pirate island Tempest Cay, the PCs discover a shipwreck & discover why the surrounding waters have become even more perilous than usual.
Description:
A Pathfinder Society Scenario designed for levels 1–5.
When a ship that Venture-Captain Calisro Benarry hired to ferry Pathfinders to the Gloomspires vanished, she called upon diviners to speak to the sailors, only to learn that they had met a watery grave. Benarry has narrowed down the ship’s location to the shoals off the coast of the pirate island of Tempest Cay. While the venture-captain asks some questions on shore and searches for survivors, the PCs must travel out to the shipwreck, uncover the reason why a crew of experienced sailors met their doom, and discover why the nearby ocean has been growing increasingly perilous.
Focus: Concordance faction.
Written by Gabrielle Harborwy.
Off the coast of the pirate island Tempest Cay, the PCs discover a shipwreck & discover why the surrounding waters have become even more perilous than usual.
Description:
A Pathfinder Society Scenario designed for levels 1–5.
When a ship that Venture-Captain Calisro Benarry hired to ferry Pathfinders to the Gloomspires vanished, she called upon diviners to speak to the sailors, only to learn that they had met a watery grave. Benarry has narrowed down the ship’s location to the shoals off the coast of the pirate island of Tempest Cay. While the venture-captain asks some questions on shore and searches for survivors, the PCs must travel out to the shipwreck, uncover the reason why a crew of experienced sailors met their doom, and discover why the nearby ocean has been growing increasingly perilous.
Focus: Concordance faction.
Written by Gabrielle Harborwy.
Off the coast of the pirate island Tempest Cay, the PCs discover a shipwreck & discover why the surrounding waters have become even more perilous than usual.
Description:
A Pathfinder Society Scenario designed for levels 1–5.
When a ship that Venture-Captain Calisro Benarry hired to ferry Pathfinders to the Gloomspires vanished, she called upon diviners to speak to the sailors, only to learn that they had met a watery grave. Benarry has narrowed down the ship’s location to the shoals off the coast of the pirate island of Tempest Cay. While the venture-captain asks some questions on shore and searches for survivors, the PCs must travel out to the shipwreck, uncover the reason why a crew of experienced sailors met their doom, and discover why the nearby ocean has been growing increasingly perilous.
Focus: Concordance faction.
Written by Gabrielle Harborwy.
The PCs journey deep into the jungle in the Kaava Lands alongside their grippli allies to stop the Aspis Consortium, whose mining operation threatens to release a fiend sealed away long ago.
Description:
A Pathfinder Society Scenario designed for levels 7–11.
The Aspis Consortium and Vanji Prospectors’ Guild may have allied to extract valuable minerals from the tropical Kaava Lands, yet their endeavor also threatens to release a fiend sealed beneath the nearby ruins. The Pathfinder Society and its new friends have strangled the operation economically, causing most of the workers to abandon the dig. However, a dedicated corps is trying to dig out one last lucrative (and perilous) haul before evacuating the site. The PCs range deep into the jungles alongside their grippli allies to stop the Aspis—and perhaps confront the same fiend imprisoned millennia ago.
Focus: Exchange faction.
Written by Charlie Brooks.
The PCs journey deep into the jungle in the Kaava Lands alongside their grippli allies to stop the Aspis Consortium, whose mining operation threatens to release a fiend sealed away long ago.
Description:
A Pathfinder Society Scenario designed for levels 7–11.
The Aspis Consortium and Vanji Prospectors’ Guild may have allied to extract valuable minerals from the tropical Kaava Lands, yet their endeavor also threatens to release a fiend sealed beneath the nearby ruins. The Pathfinder Society and its new friends have strangled the operation economically, causing most of the workers to abandon the dig. However, a dedicated corps is trying to dig out one last lucrative (and perilous) haul before evacuating the site. The PCs range deep into the jungles alongside their grippli allies to stop the Aspis—and perhaps confront the same fiend imprisoned millennia ago.
Focus: Exchange faction.
Written by Charlie Brooks.
The PCs journey deep into the jungle in the Kaava Lands alongside their grippli allies to stop the Aspis Consortium, whose mining operation threatens to release a fiend sealed away long ago.
Description:
A Pathfinder Society Scenario designed for levels 7–11.
The Aspis Consortium and Vanji Prospectors’ Guild may have allied to extract valuable minerals from the tropical Kaava Lands, yet their endeavor also threatens to release a fiend sealed beneath the nearby ruins. The Pathfinder Society and its new friends have strangled the operation economically, causing most of the workers to abandon the dig. However, a dedicated corps is trying to dig out one last lucrative (and perilous) haul before evacuating the site. The PCs range deep into the jungles alongside their grippli allies to stop the Aspis—and perhaps confront the same fiend imprisoned millennia ago.
Focus: Exchange faction.
Written by Charlie Brooks.
The PCs journey deep into the jungle in the Kaava Lands alongside their grippli allies to stop the Aspis Consortium, whose mining operation threatens to release a fiend sealed away long ago.
Description:
A Pathfinder Society Scenario designed for levels 7–11.
The Aspis Consortium and Vanji Prospectors’ Guild may have allied to extract valuable minerals from the tropical Kaava Lands, yet their endeavor also threatens to release a fiend sealed beneath the nearby ruins. The Pathfinder Society and its new friends have strangled the operation economically, causing most of the workers to abandon the dig. However, a dedicated corps is trying to dig out one last lucrative (and perilous) haul before evacuating the site. The PCs range deep into the jungles alongside their grippli allies to stop the Aspis—and perhaps confront the same fiend imprisoned millennia ago.
Focus: Exchange faction.
Written by Charlie Brooks.
The PCs journey deep into the jungle in the Kaava Lands alongside their grippli allies to stop the Aspis Consortium, whose mining operation threatens to release a fiend sealed away long ago.
Description:
A Pathfinder Society Scenario designed for levels 7–11.
The Aspis Consortium and Vanji Prospectors’ Guild may have allied to extract valuable minerals from the tropical Kaava Lands, yet their endeavor also threatens to release a fiend sealed beneath the nearby ruins. The Pathfinder Society and its new friends have strangled the operation economically, causing most of the workers to abandon the dig. However, a dedicated corps is trying to dig out one last lucrative (and perilous) haul before evacuating the site. The PCs range deep into the jungles alongside their grippli allies to stop the Aspis—and perhaps confront the same fiend imprisoned millennia ago.
Focus: Exchange faction.
Written by Charlie Brooks.
The PCs journey deep into the jungle in the Kaava Lands alongside their grippli allies to stop the Aspis Consortium, whose mining operation threatens to release a fiend sealed away long ago.
Description:
A Pathfinder Society Scenario designed for levels 7–11.
The Aspis Consortium and Vanji Prospectors’ Guild may have allied to extract valuable minerals from the tropical Kaava Lands, yet their endeavor also threatens to release a fiend sealed beneath the nearby ruins. The Pathfinder Society and its new friends have strangled the operation economically, causing most of the workers to abandon the dig. However, a dedicated corps is trying to dig out one last lucrative (and perilous) haul before evacuating the site. The PCs range deep into the jungles alongside their grippli allies to stop the Aspis—and perhaps confront the same fiend imprisoned millennia ago.
Focus: Exchange faction.
Written by Charlie Brooks.