An Aspis Consortium mining operation near Bloodcove threatens to release an imprisoned fiend. To stop them, the PCs must cut off their resources, rallying support in a center of Aspis influence.
Description:
`A Pathfinder Society Scenario designed for levels 3–7.T
The Aspis Consortium recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation, like the one the Consortium's planning, wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away. Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.
Focus: Exchange faction.
Written by Nicholas Wasko.
An Aspis Consortium mining operation near Bloodcove threatens to release an imprisoned fiend. To stop them, the PCs must cut off their resources, rallying support in a center of Aspis influence.
Description:
`A Pathfinder Society Scenario designed for levels 3–7.T
The Aspis Consortium recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation, like the one the Consortium's planning, wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away. Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.
Focus: Exchange faction.
Written by Nicholas Wasko.
An Aspis Consortium mining operation near Bloodcove threatens to release an imprisoned fiend. To stop them, the PCs must cut off their resources, rallying support in a center of Aspis influence.
Description:
`A Pathfinder Society Scenario designed for levels 3–7.T
The Aspis Consortium recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation, like the one the Consortium's planning, wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away. Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.
Focus: Exchange faction.
Written by Nicholas Wasko.
An Aspis Consortium mining operation near Bloodcove threatens to release an imprisoned fiend. To stop them, the PCs must cut off their resources, rallying support in a center of Aspis influence.
Description:
`A Pathfinder Society Scenario designed for levels 3–7.T
The Aspis Consortium recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation, like the one the Consortium's planning, wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away. Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.
Focus: Exchange faction.
Written by Nicholas Wasko.
An Aspis Consortium mining operation near Bloodcove threatens to release an imprisoned fiend. To stop them, the PCs must cut off their resources, rallying support in a center of Aspis influence.
Description:
`A Pathfinder Society Scenario designed for levels 3–7.T
The Aspis Consortium recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation, like the one the Consortium's planning, wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away. Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.
Focus: Exchange faction.
Written by Nicholas Wasko.
An Aspis Consortium mining operation near Bloodcove threatens to release an imprisoned fiend. To stop them, the PCs must cut off their resources, rallying support in a center of Aspis influence.
Description:
`A Pathfinder Society Scenario designed for levels 3–7.T
The Aspis Consortium recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation, like the one the Consortium's planning, wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away. Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.
Focus: Exchange faction.
Written by Nicholas Wasko.
An Aspis Consortium mining operation near Bloodcove threatens to release an imprisoned fiend. To stop them, the PCs must cut off their resources, rallying support in a center of Aspis influence.
Description:
`A Pathfinder Society Scenario designed for levels 3–7.T
The Aspis Consortium recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation, like the one the Consortium's planning, wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away. Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.
Focus: Exchange faction.
Written by Nicholas Wasko.
PFS #9-16: Fallen Family, Broken Name (Levels 1-5)
Summary:
Newly declassified reports reveal that a broken noble family wielded a supernatural force potent enough to ward off Cheliax's rulers. The PCs uncover the family's history & seek this secret weapon.
Description:
A series of five quests designed for levels 1–5.
The Goblinblood Wars ravaged Isger more than a decade ago, putting the country to flames and destroying families, including the wealthy Irrica family. Recently, Isger's government declassified reports of the wars. From these documents, the Pathfinder Society learned that the Irricas’ commanded a supernatural force that convinced even the mighty House Thrune to give them space. The Society assembles a team to piece together the broken family's history and recover their secret weapon before it falls into the wrong hands.
This scenario includes five 1-hour adventures. The series includes a beginning adventure and a finale, but players can experience the other parts in any order.
Written by Saif Ansari, Louis Manko Levite, Kendra Leigh Speedling, Kevin Willis, and Scott Young.
PFS #9-16: Fallen Family, Broken Name (Levels 1-5)
Summary:
Newly declassified reports reveal that a broken noble family wielded a supernatural force potent enough to ward off Cheliax's rulers. The PCs uncover the family's history & seek this secret weapon.
Description:
A series of five quests designed for levels 1–5.
The Goblinblood Wars ravaged Isger more than a decade ago, putting the country to flames and destroying families, including the wealthy Irrica family. Recently, Isger's government declassified reports of the wars. From these documents, the Pathfinder Society learned that the Irricas’ commanded a supernatural force that convinced even the mighty House Thrune to give them space. The Society assembles a team to piece together the broken family's history and recover their secret weapon before it falls into the wrong hands.
This scenario includes five 1-hour adventures. The series includes a beginning adventure and a finale, but players can experience the other parts in any order.
Written by Saif Ansari, Louis Manko Levite, Kendra Leigh Speedling, Kevin Willis, and Scott Young.
PFS #9-16: Fallen Family, Broken Name (Levels 1-5)
Summary:
Newly declassified reports reveal that a broken noble family wielded a supernatural force potent enough to ward off Cheliax's rulers. The PCs uncover the family's history & seek this secret weapon.
Description:
A series of five quests designed for levels 1–5.
The Goblinblood Wars ravaged Isger more than a decade ago, putting the country to flames and destroying families, including the wealthy Irrica family. Recently, Isger's government declassified reports of the wars. From these documents, the Pathfinder Society learned that the Irricas’ commanded a supernatural force that convinced even the mighty House Thrune to give them space. The Society assembles a team to piece together the broken family's history and recover their secret weapon before it falls into the wrong hands.
This scenario includes five 1-hour adventures. The series includes a beginning adventure and a finale, but players can experience the other parts in any order.
Written by Saif Ansari, Louis Manko Levite, Kendra Leigh Speedling, Kevin Willis, and Scott Young.